I liked your interpretation of the theme, moving the player back through their onion-skin-trail when they take damage. The art was appealing and the animations on the character and props were smooth. It feels just long enough to explore the ideas you had without dragging on. Short as it is, it feels finished, which is great. I had fun with it! Cool submission!
Were you trying to make Braid like? The physics are a bit buggy and I can see that you tried to put the theme in the game but could not do it unfortunately. Keep working on it even if the game jam is finished :)
I wasn't trying to copy Braid. I was using the ultimate ability of Ekko from League of Legends. But I can see that Braid has done this mechanic already.
The physics feels buggy because I used a circle collider instead of the traditional rectangle collider. That was a bad idea.
I don't want to work on this anymore, because I don't like the mechanic.
Comments
I liked your interpretation of the theme, moving the player back through their onion-skin-trail when they take damage. The art was appealing and the animations on the character and props were smooth. It feels just long enough to explore the ideas you had without dragging on. Short as it is, it feels finished, which is great. I had fun with it! Cool submission!
Were you trying to make Braid like? The physics are a bit buggy and I can see that you tried to put the theme in the game but could not do it unfortunately. Keep working on it even if the game jam is finished :)
I wasn't trying to copy Braid. I was using the ultimate ability of Ekko from League of Legends. But I can see that Braid has done this mechanic already.
The physics feels buggy because I used a circle collider instead of the traditional rectangle collider. That was a bad idea.
I don't want to work on this anymore, because I don't like the mechanic.