I really like the islander theme and the trade off of gaining more actions vs using up resources. Also appreciate the pixel art! Would you consider making a version where the resources on each island is randomized? Or do you think that would make things too unbalanced?
I'm definitely thinking about it, since the resources on each island don't seem to me like they're balanced in the current version. I definitely want to keep the resource pools finite, so that players have incentive to keep moving, so it'll probably be within some range for the resources, with modifiers if the Islands have some abilities.
it defiantly seems like it is one of those things that can only be tried out with testing. Be curious to see how it goes! Could also have two different rulesets. I think your game is structured in a way that it could support both.
Comments
I really like the islander theme and the trade off of gaining more actions vs using up resources. Also appreciate the pixel art! Would you consider making a version where the resources on each island is randomized? Or do you think that would make things too unbalanced?
I'm definitely thinking about it, since the resources on each island don't seem to me like they're balanced in the current version. I definitely want to keep the resource pools finite, so that players have incentive to keep moving, so it'll probably be within some range for the resources, with modifiers if the Islands have some abilities.
it defiantly seems like it is one of those things that can only be tried out with testing. Be curious to see how it goes! Could also have two different rulesets. I think your game is structured in a way that it could support both.