Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

MY NAME IS OZYMANDIASView project page

“My name is Ozymandias, King of Kings; Look upon my work, ye Mighty, and despair!”
Submitted by Harley Working — 1 day, 19 hours before the deadline
Add to collection

Play PnP game

MY NAME IS OZYMANDIAS's itch.io page

Theme inspiration
Created by Harley Working and Keytar Bard (@Keytar_Bard), this game was made for the Extra Credits Game Jam #5 where the theme was “Passage”. We interpreted this as the passage of time. Percy Bysse Shelley’s famous sonnet “Ozymandias” encapsulated the loss of a legacy to the cruel and unforgiving passage of time perfectly and provided the inspiration for this game.

Sensory info
n/a

Content info
n/a

Extra Credit Challenges

Extra Media
Extra Zoey

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Thanks for the game!

I really liked the theme of time as a force of inevitable destruction and how it was conveyed through the chipping mechanic and events cards pile. As we played, a feeling of inevitable decay and desolation crept in: first the resources pile dwindled, then the shop got closed. I especially liked how after the shop was closed, all unused gold in my inventory has essentially became useless. This deprecation of a previously valuable resource made me feel a little melancholic.

I was not expecting the events deck to end so quickly, though. We had a setup for two players and I followed all the instructions step by step, and yet we never got to the 'endgame' phase, when you're supposed to resolve other person's events. In the end, none of us lost any statue parts, and that felt somewhat disappointing, considering one of the main themes of the titular poem being that of futility of man's actions in the face of time. I didn't felt that our preservation actions were all that futile. I guess if we were farming resources more aggressively from the shop and from the resources cards pile, instead of stealing them from each other, we could have depleted them earlier and that would have added us 2 more turns. But then again, this was not enough to evoke the kind of 'clinging to the edge' feeling that I was hoping for.

Special thanks for the soundtrack! It was a nice addition to the experience. I also like that the game was easy to print and setup, and rules are clear and simple. This all made game very accessible and helped me overcome my initial doubts regarding the format (I usually play digital games and never tried pnp before).

Submitted

This is such a good theme. It's a well-designed game thematically, just holding out against the elements, while pettily making it harder for the other player to do so.

The Rules are clear and easy to follow. And I love the inclusion of a soundtrack. I look forward to bringing this to the table.

Submitted

Time is cruel, and what a shameless Zoey placement ;) I feel the number of ressources and interactions are just right. The illustrations are very clear and neat clay, sand, coins etc. I hope somebody will stream a playthough I would love to watch!