Wow this game is addicting! I can't reach my previous score of 26 after many tries. Nice game.
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Dangerous Skies's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1 | 4.000 | 4.000 |
Text usage | #1 | 4.400 | 4.400 |
Overall | #2 | 3.800 | 3.800 |
Uniqueness | #5 | 3.400 | 3.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Fonts used
- Lucida Grande for pretty much everything
- Avenir for when I needed rounder O's
Comments
What a fun little game! Definitely has that addictive part to it where you're always wanting to get a new best time. Personally I never got longer than 24 seconds, but it feels like a good difficulty! Takes a bit to get right but still feels fun.
I'm also a big fan of the way you made the sprites! It was such a creative way to use text that I almost forgot that's what the sprites were made out of.
Great job!
Thanks for the feedback, I'm glad you enjoyed it.
I had fun creating the sprites, and the clouds are probably my favourite. I originally wrote the code to create all of the sprites when the game first starts by placing characters on the screen and taking a snapshot/render of the screen for each sprite, but came across issues when it came to colouring them in the web export. It's a shame because the clouds would have been different every time the game loaded.
Very engaging game! The style of game that you want to play "just one more time" to try to beat the score (and then play 5 more times lol).
My personal best was 24 seconds!
It is a difficult game, but I guess it is intentional: if it were too easy, you would never lose after a while (unless things got more difficult and more mechanics were added with time).
Congratulations!
Thanks for the positive feedback. It was difficult finding a good balance, but you're right it's meant to be a little difficult, otherwise you'll get bored a lot quicker if you can get really high scores in your first go or two. There's a simple little algorithm/formula that increases the difficulty the longer you last in a single game. The gap between each missile launch gets shorter and shorter, but you're unlikely to really notice a difference until you're probably a minute or two into the game.
The art looks really great, I love the way the plane and the clouds look. And it's really fun and satisfying to bait two missiles into hitting each other. I do think the missiles should have been a little slower because as of now they can be really hard to dodge. But maybe it's supposed to be really difficult. Great Job!
Thanks for the positive feedback. I'm glad you enjoyed it. Finding the right speed for the plane, missiles, and the angle that each can turn per frame was difficult, but the missile does have to be faster than the plane otherwise you'd always out run them. The missiles have a wider turn which is what makes it possible to avoid them if you time it right.
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