I had lots of fun with this. Let me be another player to say, well done. Mighty Owl is a funny NPC.
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Super impressive that you implemented this within the LPM time constraints, but even putting that aside the writing and game mechanics were great! (A walkthrough or in-game hinting system could be worthwhile for a post-comp release, but I understand if that was beyond the scope of what you could dedicate to LPM.) I second the comment that your core mechanic could be worthy of a longer game if you want to explore it further.
Love the writing, and the emotion-based gameplay is a really intriguing idea! If you ever felt like basing a longer game around this mechanic I would be so here for it.
The idea of using the emotions to solve puzzles is really clever! A great example of the use of a limited parser in a game that's just the right length.
Prefacing this the same way I will preference all parser games I comment on — I suck at parser, so although I had some trouble with this game, that was all me, and the fact that it was a limited parser make it less troubling than most.
I really loved this game. The puzzles were within my grasp, the puns were punniful, and the descriptions were well written. It wasn’t exactly horror, but it was certainly halloween.


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