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Emery Joyce

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A member registered Oct 16, 2018 · View creator page →

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This was an absolutely delightful bite-sized puzzle game! Really captures the Pokemon-style whimsy, and the monster designs are very cute. The two friends' different perspectives on events are fun too!

Thank you so much!

Would you consider making it possible to disable the screen flashing/doing a version that doesn't have it, or is it integral to your artistic vision? I was intrigued but not able to finish the game.

This was an intriguing small story with a well-executed twist! This is maybe a weird pull but it reminded me of the folk song Lady Isabel and the Elf Knight.

I would like to suggest, though, that you use paragraph breaks instead of single line breaks. Some passages were really not easy to parse visually, especially once I started expanding text.

Thanks for playing! Your work experiences are clearly very different from mine, let's put it that way.

Thanks! I'm not familiar with either of those books; adding them to my to-read list now!

Love the writing, and the emotion-based gameplay is a really intriguing idea! If you ever felt like basing a longer game around this mechanic I would be so here for it.

This was cute and fun! I like the absurdity of dragging a haunted washing machine to a graveyard (and how irritated the PC is about that).

You were experiencing the game as intended, then!

Thanks for playing! I'm glad the slow descent to madness feeling comes through even in a game this short.

Thanks - I'm glad you found it effective!

Thanks for playing, and I'm glad you enjoyed!

(As an editor I really have no idea how CoPilot is supposed to help me get more done, but here we are.)

Thanks - glad you enjoyed it (sort of)!

Very apt!

I'm sure the PC's boss would prefer if they didn't switch off at night, but sometimes you've only got so much in you...

I do have some thoughts about what's going on but I felt like it might be more effective to leave it vague, at least in terms of what I could do justice within the time limit.

No comment on how many "crackers and hummus by the fridge" dinners I have had. And yeah, when everyone's frazzled the email churn is sort of self-perpetuating. Thanks for playing!

I'm definitely intrigued by it! Especially as an excuse to play around with pixel graphics, which I've dabbled in but never incorporated into a game.

Anyway, looking forward to checking out your other entries!

I'm impressed by how complex this feels given the time constraints! Nice autumnal atmosphere, too.

I really enjoyed this! The setting is intriguing, and the situational nature of the verbs is an unusual way to do a parser/choice hybrid game that makes it feel like it has a good variety of verbs while limiting combinatorial explosion. I also like how ambiguous some of the verbs are; it leads to some surprising moments as the player experiments with them.

Wow, when I saw you'd submitted some LPM oronym games I assumed they'd be in Inform so that you could use your extension from Why Pout/Us Too, but no, new system! Super impressed that you did this in four hours! I love the pixel graphics, too, they're very cute.

A thorny mess of hurt and secrets and resentment where you can ferret some things out but not really fix anything. Very effective!

This was delightfully unhinged. Great job, both of you!

This was a cute and slightly ominous story and I really enjoyed the song at the end! I had not heard of Emily and the Blackouts before and definitely want to explore their discography further now.

¡Gracias por jugar Die Another Day! Me alegra que te hayas identificado con el juego.

Thanks! (I know the metaphor here gets very thin in places, which is what I get for focusing on volume of words over having any time to edit, so I'm glad it still worked for you.)

Thanks, I'm so glad you enjoyed it! I initially did intend it to be longer, but poor time management got the better of me.

Thank you, I'm glad you enjoyed it!

Aww, sorry about that! But I'm glad you enjoyed the writing!

Thank you! Definitely there's a lot here that's drawn from experience (on either side of the screen; I'll admit I'm the player who, when the party splits up, will start to zone out whenever it's not my turn), so I'm glad that shines through despite the witches and werewolves.

It's just a Twine game. It doesn't even have any custom JavaScript. I have no idea what would be setting off your antivirus.

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You should be able to select links using tab and enter like on any webpage, if that's what you're asking?

Glad to have answered the question for you! Since the major comps don't place limitations on updates anymore, it seemed like it would be weird to be strict about it in a comp that's supposed to be more laid-back in general. If people abuse the ability, we'll reconsider for future rounds, but it seems unlikely that that will happen.

Of course - there are no limitations on updates during the event (as you might guess, since we didn't disable uploading new versions of games during the voting period).

FYI, that information, along with other key info about the jam, is on the jam overview page, which I encourage you to read over if you haven't yet! https://itch.io/jam/if-short-games-showcase-2023

Yes, looks good now!

Heads up, I think you need to tick the "enable scrollbars" box - it's under "Embed options" on the edit page for the project. Without that, it's impossible to scroll down when the text doesn't all fit on one screen (I'm playing on a pretty small laptop).

Thank you! That is exactly what I was aiming for, so it's nice to hear that it came through.

Thank you! I'm glad you enjoyed the game. I'm not familiar with The Ballroom -- I'll have to check it out!

Thank you, I'm glad you enjoyed it! And yes, there is a possible ending in which the PC escapes.