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A jam submission

Whoah Cubs WoeView game page

EctoComp petite mort entry. No baseball knowledge necessary.
Submitted by Andrew Schultz (@ned_yompus) — 10 hours, 40 minutes before the deadline

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Whoah Cubs Woe's page


CriteriaRankScore*Raw Score
Best "La Petite Mort"#172.3332.333
Best "Le Grand Guignol"#182.3332.333

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which category does your game belong in?

La Petite Mort

for games made in under 4 hours

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I have to second stewartcbaker, being not in baseball completely made this game impossible to  me to understand. A pity, it seemed humorous, and the puzzle seemed original.


Thanks for dropping a note! I accepted the risk the subject matter might leave people stuck. That's part of why I entered something like this into Petite Mort, where I wouldn't have wasted too much effort if I wasn't able to connect with non-baseball fans, and people hopefully wouldn't feel too ripped off if they felt stranded.

It feels like putting my thumb on the scale to say more about what I was trying to do, so that will go in a (brief) post-mortem. Which I hope will be interesting whether or not people understand baseball.

Also, I've figured a way maybe not to throw everything at the player at once, for a quick post-comp release. It probably won't fix everything, but it's something I want to do as an exercise, because often my intros throw too much at the player too quickly, and I don't pace things well enough.


That's an awful lot of introductory text! I wonder if you could manage to put some of it into dialogue or description later on, instead of at the front? I got a bit confused at first because I couldn't tell this was a parser game and was looking for a link to click. 

That aside, this seemed fine otherwise but not for me--I am just not into baseball at all, and (despite the disclaimer) didn't quite understand what constituted a "pair" in this context, since I didn't really have the background knowledge for it. Sorry!


Hm, this is tricky, because on the one hand, I need to describe what happens, and on the other hand, I don't want to spread it out too much. I think it's standard to have a decent chunk of text at the beginning just to get the player situated, and with only four hours, it seemed like the best way to make sure nothing was overlooked.

I'll have more time to organize things for a post-comp release. But I think it might be good to pace things, e.g. the first time you move, you get advice that was in the intro. The first time you take something, same thing.

The pairs were meant to be similar things that didn't quite go together. I'll see how I can clue them better.

Thanks for the suggestions. I had a feeling there were things I could reorganize for a post-comp release. So it's nice to have more to be able to do than some minor technical tweaks.


I clicked what was clickable and the game did not seem to progress.

Developer (1 edit)

Is this at the beginning? I forgot to note that the first time. I'm not sure if that's fixable in-game, now, this being a competition, but you need to do so when there's a pause in the action. Sorry about that. This isn't the first time I've neglected that note, sadly.