Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
A jam submission

AGAPEView game page

A clicker game to befriend the world!
Submitted by ItzHyper — 3 minutes, 17 seconds before the deadline
Add to collection

Play game

AGAPE's itch.io page

Results

CriteriaRankScore*Raw Score
Technical Impelmentation#43.5003.500
Theme/Limitation#74.0004.000
Graphics/Animation#153.0003.000
Fun/Design#173.0003.000
Overall#173.1003.100
Music/Sound#402.0002.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Jam JudgeSubmitted

Nice clicker game. It does get pretty repetitive fairly quickly. Usually clicker games start off having the player click to earn money but they usually get the ability to automate that as they progress. Maybe I didn't play long enough but the upgrades just appeared to be speed up and doubling. Clicking back and forth on the jobs gets tedious and then not being able to gain any money while I look at other menus felt a bit annoying after not too long.  Overall I like the game and the idea, if it had a way to buy auto-clickers for the jobs it would be great.

Submitted

That's very interesting take on clicker game! I really like the concept of buying friends for money and how they help you get better job. Story is amazing for such simple game! There is also auto-save when you leave game so you can continue playing it later! The graphics are nice, sound effects are good, but I feel it is not balanced properly. Take a look at Postcard and Flowers. When you buy flowers for $25, you get 3 friends. When postcard for $5, only 1. It comes out it's not worth spending money on anything but postcards. This definitely needs to be reworked.

Also, when playing tutorial, there are big floating arrows which points on different points of game no matter if you pressed pointed button or a background image.

But, most importantly, at the beginning there is no information how to move to next text line until I bumper every single key on my keyboard to discover it works only with Spacebar. I think a simple information (like press Space to continue) under your dialogs would improve user experience.

That's very good entry and good take on clicker genre!

Submitted(+1)

pretty cool! The game starts off constrained enough that I'm able to learn what to do, and then opens up gradually. I do feel like I'm losing a little bit of time when I have to wait for the menu to animate before I can swap tabs, but other than that, a pretty fluid experience.