I'm thinking of making my first SWORDDREAM game both pretty straightforward (you all meet up in a shared dream and you have swords) and meta in a social commentary sense (it's True Genre is "acknowledging negative elements of the past and growing beyond them, and fighting the negative elements that refuse to grow"). Because that's how I saw SWORDDREAM begin and move on from OSR, while still being somewhat intertwined with it.
The first time I heard of SWORDDREAM my brain instantly went "Swords in the Dream, a Forged in the Dark game", and later "Swords & Dreams, a Lasers & Feelings hack". So I will be going with either of these options (unless... both? two games? is that possible? is that allowed?).
I'm thinking of incorporating some collaborative worldbuilding aspects into the mechanics (Building Your Dream), and possibly make it GMless (though I've never made a GMless game, so I'll need to figure out how to). If anyone has resources or tips on how to incorporate such ideas well, I'd be happy with any!