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Are the limitations of rpg maker a requirement for a yume nikki game?

A topic by VentKazemaru created May 09, 2021 Views: 744 Replies: 9
Viewing posts 1 to 4

4 direction movement, party list with stats you'll never use. Limited buttons, among other things.

Is the charm of yume nikki based on these limits of rpgmaker?

I use gamemaker. It wouldn't be difficult to emulate these limitaitons, but it also feels arbitrary to do so.

I can make full top-down movement. Clean up the pause menu. Add more actions...which probably isn't necessary. But does that not make it a yume nikki game?

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I have also used Gamemaker to make my fangame and I made the game on purpose to not have traditional YN limitations such as 4 directional movement.
I believe that what makes a Yume Nikki game is to explore strange worlds, while collecting some items and having an element of dreams.

Host

Not at all! If you feel you can make a fangame in a 3D space with 360 degree movement or a platformer with 2d movement, you're more than welcome to!

It can be tricky to figure out what constitutes a Yume Nikki fangame, but the main thing is being inspired by certain formulas- collecting items, exploration, surrealism. But don't let the restraints of RPG Maker stop you!

I made a yume nikki fan game in gamemaker and I think it turned out pretty good. Main thing that sucked was coding the looping worlds, I'm not even sure how I got that working if I'm honest.

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How did you do the looping worlds? Since im using gamemaker studio.

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I honestly don't remember. I think I used different cameras and projected them on specific parts of the screen when the player would reach the edge of the world, that way you would see whats on the other side. I'm prob gonna have to go back and reverse engineer my old code soon for what I'm working on. I can get back to you when I do that but it might be a bit. I'm on the Dream Diary Jam Discord too, maybe I can send the code on there at some point?

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Thanks for the info! I honestly would not mind taking a look at the code. Get back to me if you want, but for now I will be scouring Game maker forums for a solution lol

I found the old demo i used as a base for my code last time, here's a link if you wanna check it out.

I think my problem was that it didn't work with the depth system I was using but there should be ways to work around it
https://github.com/SilverLollipop/SeamlessRoomWrapDemo

Thanks I will check it out right away!

I'm planning on making mine on gamemaker too! I'm super new to coding, so this is really helpful!