Autorunner top down shooter is an interesting idea.
You credit music on the game page, but I don't hear any music :( -- I'm running the linux build.
I also had trouble with music on my game, but got them working after using ffmpeg with: ffmpeg -i audio_in.wav -ac 2 -b:a 160k -ar 44100 -acodec libvorbis audio_out.ogg
I think you're on mac and can do that from your terminal, replace audio_in.wav for you mp3 or music file.
The movement really adds to this entry I think, because without it it would just be a twin stick shooter. To make this easier for the player to understand, maybe having a grid or a tile system on the floor could help? Kinda like chess?
A little bug-report: for some reason, the sprites of the bullets and the pick-ups of bullets don't appear on the linux build (they appear as the chess-board pattern). It may be related to linux file names being case-sensitive. So checking the names of the files and how you call them in the code to make sure they are exactly the same should fix it.
This was surprisingly very good fun. Surprising because I wouldn't have guessed that the restricted movement would have made an enjoyable game mechanic. But I love that part of it. Excellent work. I think this is your first DragonRuby game, so extra congratulations for that.
Comments
Autorunner top down shooter is an interesting idea.
You credit music on the game page, but I don't hear any music :( -- I'm running the linux build.
I also had trouble with music on my game, but got them working after using ffmpeg with:
ffmpeg -i audio_in.wav -ac 2 -b:a 160k -ar 44100 -acodec libvorbis audio_out.ogg
I think you're on mac and can do that from your terminal, replace audio_in.wav for you mp3 or music file.
very cool concept! excited to see where it goes!
The movement really adds to this entry I think, because without it it would just be a twin stick shooter. To make this easier for the player to understand, maybe having a grid or a tile system on the floor could help? Kinda like chess?
Overall pretty fun and quick to finish <3
Thanks a lot for your comments. Yes, I will try to incorporate your feedback.
Nice job! This is pretty fun :3
A little bug-report: for some reason, the sprites of the bullets and the pick-ups of bullets don't appear on the linux build (they appear as the chess-board pattern). It may be related to linux file names being case-sensitive. So checking the names of the files and how you call them in the code to make sure they are exactly the same should fix it.
Thanks a lot for pointing this out. Will check this.
It has the same issue for me on windows
This was surprisingly very good fun. Surprising because I wouldn't have guessed that the restricted movement would have made an enjoyable game mechanic. But I love that part of it. Excellent work. I think this is your first DragonRuby game, so extra congratulations for that.
Thanks a lot. That was a gamble, the restricted movement and the bounce is the main differentiating factor