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A jam submission

Majin Test SummonView game page

An attempt at recreating Devil Survivor mechanics in SRPG Studio.
Submitted by Shroudedinmyth — 12 minutes, 24 seconds before the deadline
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Majin Test Summon's itch.io page

Results

CriteriaRankScore*Raw Score
How well did this game execute its ideas?#192.2502.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • This submission looks and feels like a work in progress, at least I'm guessing. I gave it two solid attempts (one hour total). The first time I game over'd because I moved some units towards the bottom that I guess couldn't handle the enemies. The second time I had a null pointer exception come up during some battle and it crashed the game. Still, it's clear you put a decent amount of effort into this with the modified battle system and unit action system, so props for that.
  • Majin Test Summon is a game that draws inspiration on SMT Devil Survivor series from the Nintendo DS. In the game, there is a Human trainer who is paired in a team of demons to fight 3v3 battles, summoner included. What's so special in that particular game is SMT:DS maps are on a grid, pretty much like any SRPG, while turn orders are based on SPD. The combats are turn based, but if you hit a weakness or hit a critical, you get an extra action to execute. The idea is clearly brilliant and is huge surprising seeing it live in the engine. Unfortunately, there's several issues within the entry, making it feel like an Alpha Prototype such as: Lack of polish overall in presentation, allies dissapearing, absurd amount of misses, oddly placed events, effects glitching, lack of tutorials and weird stat distribution and formula, and that's just naming a few. If this entry would have been polished and free of glitches it would undoubtely have max rating from me, but had to substract some stars due to the state of the game. The idea and the core of the system are spot on, but the lack of polish is a huge turnoff. Nevertheless, I do still would play a properly finished SRPG Studio game done with this system.
  • This feels more like a demonstration of the ability to do something rather than a game meant for someone to play. There is near enough no explanation for what is going on, how to play or what any of the abilities do. I can imagine that someone with experience of Devil Survivor games might be quite into the fact these things are possible, but for anyone else it's very overwhelming and hard to appreciate. I was curious what this type of turn order could do for an SRPG, but I didn't really get an answer here.

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Comments

Submitted

It's amazing that you got this set up the way you did. I don't really know anything about Devil Survivor, but my SMT-savvier friend told me that this was quite an accurate recreation in several aspects. However, as someone who doesn't really understand the mechanics, it was quite overwhelming, especially due to having 6 different tamers who all had different attacks and party members. But I got the impression that this was more of a proof of concept of an engine and mechanics than a game. And as a recreation of Devil survivor, this is quite impressive. Hope you'll use this as a foundation for something, because it's a promising start.

Submitted

Humm I think the interface is a bit confusing (a proper tutorial would help), and the absence of any story element is a bit disturbing, but more than anything : congrats for introducing unit oriented battles instead of phases, I was wondering if it was possible in SRPG Studios... It seems each "turn" is linked to a character, and it works, nice!

Submitted

Here are my thoughts as I played:

I quite liked Devil Survivor so I'm looking forward to it. 
Woah, custom charchips.
Huh, there's not music after you've fought?
Hm. This tamer between 2 buildings can move over them but not me.
Is that a Mag-based party that almost doesn't have any magic? D:
... Is there a way to see what an attack does mid-combat? No? This really is Devil Survivor lol.
I have to admit that I do not know what I'm doing between my tamers. Who has what kind of strong points and attacks? I'm too lazy to check.
I KEEP MISSING
Those healing effects are going to weird places.
I really can't tell which tamer is going next.
Oops. I killed a guy and then the phase change sound kept happening. I was in a pretty bad position though, so no regrets. I may give the game another go later.