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Max Velocity Velociraptor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #5 | 4.093 | 4.364 |
Graphics | #6 | 3.923 | 4.182 |
Fun | #6 | 3.838 | 4.091 |
Creativity | #6 | 4.264 | 4.545 |
Overall | #7 | 3.966 | 4.227 |
Theme | #10 | 4.349 | 4.636 |
Additional theme | #11 | 3.326 | 3.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Super awesome game! I really love mixed perspective stuff and this really scratched the itch in a wonderful way!
The music really matched the movement/animation of the velociraptor! The art style was super cool too - futuristic retroish type of vibe.
The armadillo and flying parts were probably my favourite parts with an emphasis on the armadillo part. I think having enemies to hit while in that form added to the excitement as opposed to just flying and collecting things. (Though it was so satisfying collecting as many of those (somethings?) when flying.
As others have said, the movement when on the ground made it very challenging, but it was a lot of fun sling shoting back and forth haha
There were times when I would come out of flying and land right on an obstacle or disappear when flying or get caught outside a tunnel.
Overall I really really enjoyed it! Great work!
I believe someone already mentioned how the ground controls are too sensitive. I agree that the flying and rolling controls are much better
Otherwise very fun. Knocking out the scientists is very silly and satisfying
Amazing game! The art looks amazing and I loved how the perspective would change during the different modes. The music was great and really added to the atmosphere of being in a futuristic lab. I liked how your game over screen would include useful info such as tips as well as what killed you. Really well thought out game! Great job! :)
Had a blast playing this! The game idea is very silly.
Really dig the mixed perspective graphics you guys did! It played well into the style of the game and made me think of the old school sonic minigames (especially when you went ball mode). Additionally the music was on point and meshed great with the visual style and feel of the game.
The movement took a while to get used to. The sharp lefts and right while running were fun, but hard to control, making dodging in the early game hard.
I liked that your health was essentially your velocity, which meant that for the most part while you were moving slower it was easier to dodge so the difficulty seemed to self balance.
Im not sure I ever figured out how flying works. I wasn't sure if there was a series of moves I would do to start flying or if it was just how a section of the run was supposed to go.
Favorite thing about the game, has the be the little facial expressions that your raptor would do based on their condition.
Great job guys! Your whole team did awesome!
I did have a good run going and got the following high score!
very cool graphics and animations
I like the mixed perspective. For some feedback, the controls in the running mode seemed very sensitive. The flying and ball mode felt a good though. Overall fun entry. Well done!
Synopsis:
Max Velocity Velociraptor is a mixed perspective endless runner game where a cyborg velociraptor has escaped containment of an underground laboratory and will use her newly-acquired cybernetic enhancements to escape the hazardous confines of the facility she finds herself running through.
Play the latest build here: https://jacquesjnr.itch.io/max-velocity-velociraptor
Thanks for posting concept art. Always interesting to see how these things take form!