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Adam Tyler Noe

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A member registered Sep 29, 2021 · View creator page →

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So I tried the game and have a few suggestions on how it could be improved.

The first time I played, I got destroyed.  Wasn't even close.  Second time, I defeated 2 guys and it was satisfying.  On the "fight screen" where it shows the hp of you and the enemy, I think it might be good to give a little more information there.  Maybe have the player on one side, and the enemy on the other.  And if there are any background stats (like attack, defense, etc), display those so I know if I should run away or stand to fight.

Oh...and when I went to the town and selected Temple, it crashed :(  I assumed it was supposed ot heal you maybe?  Maybe a little message on what that does would help

Music is great, btw.  Game was enjoyable once I started actually winning fights ;)

So sorry dude.  I thought I had a week to rate games.  Didn't realize it was over already :(

I'll play it anyway and give some feedback

I hear ya.  Initial idea was to have creatures that avoid you, until you find the right food they like.  Punching and kicking mean critters.  Realized toward the end of the jam that I have no idea how to do enemies :D  That'll be my goal for the next jam

Thanks for trying it!

I feel like this needs some more depth.  Everything on the right side of the page seems unnecessary/unrelated to the gameplay itself.  Or maybe I missed something.

Maybe include currency, energy levels, materials or something that needs to be balanced.  Otherwise it's just blackjack with a story attached to it

HOWEVER... if this is meant to be geared towards kids, the gameplay is perfectly fine then.  In that case I would spend time on art.  Some early kid games are super basic and this would actually work well for that as long as there is something cute, fun, flashy for them to look at

Got a chance to play it.  Pretty fun once I figured out the rules

I was a little unclear as to whether you get +1 reputation every turn for the Cafe or if it was a one-time boost (I think it's one-time, or probably should be if it isn't)

I had to use scratch paper to keep track of my maint costs and income.  I think you could remove the extra instructions on the Dinoplot sheet and allow for some space for notes.  (I have a bad memory so I had to keep counting the maintenance costs...eventually just wrote it in the margin)

Good job, I enjoyed it

"technically pterosaurs are not dinosaurs"

Haha.  Not many people know that!

One issue my kids noticed, if you lose (health goes to zero) and you try to play again, it seems the health doesn't actually reset.  So you get hit once and it goes to -1.  Try again, hit once and -2 and so on.

Other than that I like the look of this game.  Good controls.  Really liked the mom pterosaur clearing the way for her baby.  Super cute characters

Thanks but I'm not sure my textures are blurry enough, to be honest :D

Maybe when the game jam rating period is over I'll add more diverse obstacles.

I believe someone already mentioned how the ground controls are too sensitive.  I agree that the flying and rolling controls are much better

Otherwise very fun.  Knocking out the scientists is very silly and satisfying

Thanks for posting concept art.  Always interesting to see how these things take form!

The presentation is great.  The map, level intro, etc were all really good.

Got the hang of flying which was fun, but trying to hold the egg while flapping was just frustrating and ruined it for me.  If the meter for the egg were to be removed, it might be more approachable and fun in my opinion

I'll try to play this soon, but even just the layout of the instructions and the game board/sheet is soooo professional looking.  That itself is hard to do right

Would be nice (if you continue to work on this) to have a main menu/start screen to go back to when you win or lose.  Maybe add some sound and do a little more with the graphics.  Have your kid record a few sounds...I think it would go great with it.

Though I don't like tower defense games generally, this is pretty well made and it shows.  The unit stuff works well.  Commanding the units (especially when you have dozens) is pretty satisfying

Laughed when I first launched him out of the cannon :D

Simple controls made this accessible to my kids.  They loved it too

I know art isn't the focus here, but flipping the sprite when you move left would help.  All the other graphics are fine for what the game is.

Really fun to play

Art is great.  I couldn't finish a race because my fingers were killing me 1/3 of the way through.  I get you're trying something unique, but a more approachable control would be nice.  My kids really wanted to try this, but couldn't grasp the controls unfortunately.

Really polished though

My 5 year old loved it.  Thought it was just about building a robot-shaped space ship...but then the flying part happened.  Giggles.  

This was awesome!

I think having a ground texture would have really helped.  It made it feel super slow, not seeing how fast you're moving.  Even so, it took forever to get anywhere

Did notice the music kinda changed when I rolled up the volcano.  That was neat

It was nerve-wracking, trying to type the right key in the later levels...but in a good way

Maybe it was just me, but there wasn't anything to raise the score.  Max score said NaN.  Not sure how CTS_Makto got 920.  I could just go straight up, or off screen.

Having said that, the dinosaur is adorable

Great art and animation.  Wasn't thrilled about controlling a clinically depressed rabbit...but I'm glad it turned around and he ended up spending time around others.  (I liked the firefly mini game the best)

Yeah, I noticed that too.  They pick a random direction and random distance to walk before repeating.  I'm not sure how to make them "smarter".  Might have to do some AI research ;)

Had no idea what I was supposed to do.  Level kept restarting despite not letting my finger off the arrow key.  Felt like it would restart at random.  I'm sure there's some reason to it.

I liked the music and graphics though.  Reminds me of being a kid, playing old PC games

Had a hard time with the dashing.  Seemed to go off when I didn't want it to (just trying to jump and change directions mid-air).  I feel like a separate button that dashes in the direction you're facing would be better than the arrow keys

Should have been arrested for chopping down trees in the middle of town

I'm impressed by how much you crammed in here.  Mini games, pushing blocks, quests.  Only thing I would have liked was a reminder for the mini games on what the objective was.  I was trying to jump on crows before thinking to avoid them and look for the scarecrow, for example.  I have a terrible memory

Could use some colliders in the fog at the edges of the level so I don't run past them.  And you can walk through the houses as well.

I love the look with the film grain and the colors.  Very soothing/calming.  Did you create the models?  Very nice

Will try this again when you update it with the crafting (I hope you are!)

I like the idea of trying to cram as much as possible before having to go somewhere (story of my life)

Struggled with leaving certain areas though.  For example, looking at records...I couldn't stop and go back to the room.  Same with the closet.  I liked the album covers, btw

And does that poor dog only have 1 ear?

Not sure if you used downloaded assets or made this from scratch, but I love the look.  Flat shading, really crisp, made this feel real good.

Only complaint is that the green trees started falling before the kicking animation really started.  But that's pretty minor

Awesome job.  I love how a campfire heals you and the coffee is like a magic energy replenisher.  That's how it is in real life (I live in a forest, true story).

Would have liked the character to move a little faster though.  And maybe some quick little sprite to show you made contact with enemies.

Those are pretty minor.  Everything else was stellar

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Nice idea with the special move (rolling again to see if it works).  I just assumed I could only use it once...so that's how I did it

Had to play alone...and you have no idea how many times I rolled a 1.  I made it to the end with 1 sunshine token (in my case...a pretzel).  Got a lucky 6 at the very end :D

This was fun and unexpected.  I never would have thought to submit a board game.  Really cool.

Gravity was too moon-like, but I do like the idea of sticking to objects to climb. Does make you feel like a spider that way

Time to travel seemed a little long, though I do like how the scenery was different each time at least.  I didn't actually need to press anything for the game to just play itself out.  Also, before finishing, proofread the spelling.

But like everyone said, art was incredible.  The movement of the backgrounds was tremendous

Oh...forgot to mention that including the single-screen "how to play" thing was great.  Simple, but important 

I liked the branching dialog.  Played through a few times to see what all the reactions the dog-guy would have.  Pretty funny writing too.

Technically, it was all solid.  Nothing janky, which is nice.

Was it just the dog story?  It stopped after that and went to the menu once he got his milk and left.  Thought there would be frogs involved ;)

Movement was really awkward for me.  Pressing up or W would cause the character to studder and go at an angle.  Didn't move smoothly or in a straight line.  Sounds like that might have been just a ME problem though.

Art and concept are cool.  Was wondering why I wasn't getting hurt until I noticed they were attacking the hotel itself.  Oops ;) I like that idea

Yeah, I should put a proper menu on there.  Maybe after the jam.  Thanks for playing

Game is clutch dude.  Despite the unfinished art, this was clever and functioned very well.  Even took the time to do voice over.  Really loved it

Finish and/or improve the sprites and backgrounds, add more to the levels, and keep this thing in your portfolio/show reel

Random maze layout really saves this one.  Consider having the next maze show up immediately instead of going to the main menu.  I didn't realize they were randomized until I felt like trying it a second time.

Controls are real good.  I like the sugar rush he gets when finding pie slices