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A jam submission

StarlightView game page

Submitted by Dugie — 18 minutes, 39 seconds before the deadline
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CriteriaRankScore*Raw Score

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Great game for your first game jam game ! Just a quick suggestion when making a game a player decides very quickly if they want to continue playing or not especially on wave based games like this. So I would suggest throwing the player into faster waves much quicker. As the gameplay is simple to understand ! Awesome job i look forward to seeing more projects from you!

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Developer :)


I really like the concept of the game.


Thanks :) sadly there is big gameplay flaws in this deadline version because I used update and fixedupdate incorrectly :( If you wanna play a proper balanced (and faster paced lol) version of the game its up on my page


Honestly, not bad work for a first game jam! Though I'd have to agree with the comment below, don't upload development builds! Other than that, you did a wonderful job.


Thanks! Im gonna fix the timing issues and reupload if you wanna play how it was intended :)


Sure, why not.


1) Dont do development builds haha, they take longer to build and are unnecessary to the player

2) I enjoy the concept, though it could use some more visual queues. Shots should be distinct, it was difficult to know when I was shooting

Regardless, great entry, you did well!


Thanks! the spawning and the fire rate were slower here than in the editor cus I didnt fix them with Time.deltaTime like I shouldve
Also thanks I dont know the build types its my first unity project and first time using lol!
The lazers are actual objects so I think I could just make them larger to show shots clearer, some kind of sound effect would be good too


Cool game! Could use some UI improvement with the anchors and the enemy are appearing a bit slow. Very impressive for a first game made in 3 days!


Thanks! Yeah enemies and fire rate were slower than they were in the editor Im a little confused why, I think it has to do with mixed usage of Update and FixedUpdate some of them are on timers not fixed with Time.deltaTime.

Ill upload an updated version that fixes that which should at least make the concept playable :)