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mom thrower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 3.778 | 3.778 |
overall irritation/disappointment/cringe | #1 | 4.000 | 4.000 |
audio mismatch | #1 | 4.000 | 4.000 |
misinterpretation of the topic | #1 | 3.667 | 3.667 |
visual ugliness | #2 | 4.333 | 4.333 |
unplayability | #3 | 3.333 | 3.333 |
unclarity of rules | #3 | 3.333 | 3.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Well. That was... something.
unclarity of rules- While the backstory was quite a trick to decipher, I actually felt that the controls were fairly well explained, especially with the prompting as to why you couldn't throw.
visual ugliness- MSpaint scribbles of blob-people. An unpleasant aesthetic pulled off in an amateurish manner, doesn't get much worse than that.
audio mismatch- The robotic voiceover doesn't match the "subtitles" on the screen. Like, at all. The other sound effects aren't unfitting, but there's few enough that the voiceover REALLY stands out.
unplayability- While I didn't have much trouble with the controls, the game felt more like luck than skill a lot of the time. At least the enemy "AI" is predictable, aside from the arrows.
misinterpretation of the topic- I certainly wasn't expecting this when I thought of "Ancient Prophecy." Though, while mummies are certainly ancient, I'm not so sure where the "prophecy" bit comes in.
overall irritation/disappointment/cringe- While it was pretty awful overall in almost every way, somehow... I actually almost kind of had fun? The controls did feel fairly responsive to me, though the actual gameplay felt unfairly difficult.
Stupidly hard, but somehow kind of fun anyway? This truly is the Dark Souls of garbage games.
Unclarity of rules: Oh my... I wouldn't know what I was doing until @ProstoLyubo had told me... That intro was just sooo confusing for me. Very good job.
Visual ugliness: Paint-y bad, irritating colors, weird text placement. Classy, I'd say.
Audio mismatch: That computer-generated voice was gem. Others made me cringe and were "handmade" I guess, I appreciate it.
Unplayability: Okay so at first it was so difficult I thought it just cannot be beaten. Come on the boss with 6 health, those FREAKING ARROWS... It was hard. Especially with those crappy controls. We tried with @Prostolyubo once. We gave up, closed that game. We tried second time. Again - was it supposed to be unbeatable? We gave up again. But that game just couldn't leave our thoughts. We HAD to beat it. It was our duty as a hosts of this CrapJam. And we did it. It was surprisingly exciting and 100% not worth it.
Proof:
Misinterpretation of the topic: I like your... approach to the topic. Fun and just kinda right.
Overall irritation/disappointment/cringe: Frustrating difficulty, especially those arrows. Game with fat mom is cringy even without playing it.
I hope you had fun and will join future CrapJams as well <3
Man this game is awesome. It took me a while but I've beaten it. This perfectly matches the overall idea of game being so bad but so good at the same time xD Those controls almost broke my fingers - duck and throw just to jump afterwards... I tried several approaches using one or two hands xD
This needs a WebGL build - shouldn't be a problem since it's made with Unity.