Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Well. That was... something.

unclarity of rules- While the backstory was quite a trick to decipher, I actually felt that the controls were fairly well explained, especially with the prompting as to why you couldn't throw.
visual ugliness- MSpaint scribbles of blob-people. An unpleasant aesthetic pulled off in an amateurish manner, doesn't get much worse than that.
audio mismatch- The robotic voiceover doesn't match the "subtitles" on the screen. Like, at all. The other sound effects aren't unfitting, but there's few enough that the voiceover REALLY stands out.
unplayability- While I didn't have much trouble with the controls, the game felt more like luck than skill a lot of the time. At least the enemy "AI" is predictable, aside from the arrows.
misinterpretation of the topic- I certainly wasn't expecting this when I thought of "Ancient Prophecy." Though, while mummies are certainly ancient, I'm not so sure where the "prophecy" bit comes in.
overall irritation/disappointment/cringe- While it was pretty awful overall in almost every way, somehow... I actually almost kind of had fun? The controls did feel fairly responsive to me, though the actual gameplay felt unfairly difficult.

Stupidly hard, but somehow kind of fun anyway? This truly is the Dark Souls of garbage games.