I really loved your game, especially the aesthetic! It really gives off that gameboy, old school Pokemon kind of vibe. I think sound effects could really help immerse the player even more into that kind of feel - I hope you continue expanding on this idea! :)
Also, I think it's very possible for the player to miss out on the poet's location. Maybe he could be somewhere closer to the player's initial position, or the next area could be closed off until you talk to him?
Thank you so much for your feedback! Yeah those are some great ideas - he sorta is off on his own isn't he haha. I'll definitely make some updates after jam review - hopefully also add in some music and sound effects! Thanks again for your comment C:
Aww thank you! That means a lot - I was definitely grinning while playing your game, thinking about the different GB studio tactics you used . I feel like our games went a few similar routes and then high fived LOL.
Anyways, good job to us both! We really took the themes and ran with them! Us 8bit game devs gotta stick together haha. C:
Thank you for your feedback! That's a good point I'll need to amend some things for if people miss the leftwards guy.
And as for the bug thank you for catching that about the enemies all going down at once! I have plans to fix that up post jam review! (and hopefully some music if I have time.) Thank you again for your comment it was very nice to read C:
This is well encouraging =), the art is cool, good retro nes/gameboy vibes, now it needs sounds, and a tutorial for the keys, because i struggled a long time to find the attack and validate buttons hahaha.
Many thanks! Yeah I was really hoping to do sounds, but ended up scrapping it for time - I'm hoping to add more in later which should give it even more of a gameboy vibe. C: Also thank you for the heads up about the controls. I'll put them in the description!
Comments
Very neat world! I included it in my Cozy Spring Jam 2023 compilation video series, if you’d like to take a look!
A nice sweet and satisfying game. Love that you added the poet character in particular!
I really loved your game, especially the aesthetic! It really gives off that gameboy, old school Pokemon kind of vibe. I think sound effects could really help immerse the player even more into that kind of feel - I hope you continue expanding on this idea! :)
Also, I think it's very possible for the player to miss out on the poet's location. Maybe he could be somewhere closer to the player's initial position, or the next area could be closed off until you talk to him?
Thank you so much for your feedback! Yeah those are some great ideas - he sorta is off on his own isn't he haha. I'll definitely make some updates after jam review - hopefully also add in some music and sound effects! Thanks again for your comment C:
Seems we had some similar ideas and implementation, lovely and short :D I love the character and enemy designs! Good job ^^
Aww thank you! That means a lot - I was definitely grinning while playing your game, thinking about the different GB studio tactics you used . I feel like our games went a few similar routes and then high fived LOL.
Anyways, good job to us both! We really took the themes and ran with them! Us 8bit game devs gotta stick together haha. C:
Cool little game. I liked the story.
In my first playthrough I missed the guy that teaches how to attack. And the enemies all "die" after only one is defeated(Bug or feature?).
Besides that, I also missed some sound. But I get it, something usually has to be cut out.
Thank you for your feedback! That's a good point I'll need to amend some things for if people miss the leftwards guy.
And as for the bug thank you for catching that about the enemies all going down at once! I have plans to fix that up post jam review! (and hopefully some music if I have time.) Thank you again for your comment it was very nice to read C:
This is well encouraging =), the art is cool, good retro nes/gameboy vibes, now it needs sounds, and a tutorial for the keys, because i struggled a long time to find the attack and validate buttons hahaha.
Many thanks! Yeah I was really hoping to do sounds, but ended up scrapping it for time - I'm hoping to add more in later which should give it even more of a gameboy vibe. C:
Also thank you for the heads up about the controls. I'll put them in the description!