Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

TomatoToaster

82
Posts
15
Followers
29
Following
A member registered Apr 24, 2020 · View creator page →

Creator of

Recent community posts

The soundtrack is sooo good and this such a super cute and fun auto battler. The 2x button is a nice touch!

The concept is awesome! I love that this is ready for mobile, good job on the UX for the game. You should keep working on this, because if you added an interactive tutorial to this, people would get hooked on this quickly.

(1 edit)

Fun mechanic and the art is art is great. This game is super addictive. I feel like you could add a bit more of a fun ui to the brewing part, but that version alone got me hooked and brewing potions for a while.

Super satisfying game, the audio and art were perfect. Would love to play more levels of this!

This is such a creative use of the countdown! I love the little touches of polish you put in this game like seeing the countdown if you're not facing the screen. I want to play a multiplayer version of this with even more monitors.

This is awesome, I love the art in this and especially love the losing animation you made hahaha. It feels satisfying to play. 

(1 edit)

Gameplay is fun! I like that you used this system to make like a puzzle card game. You should definitely make an endless mode with the system. It works with the puzzle system, but broken frog seems too OP without any action cost. With some polish and effects I can imagine this being a game I sit down and play for a while. Some suggestions for the game would be to add more placement based effects and give the option to skip placing a card to use the action later.

Cool pushing mechanic! It feels very smooth and satisfying how you zip around and the varied resistance on things that you push feel just right.

I think this would benefit from a simpler tutorial level without the countdown just to get used to how things work. I feel like the countdown in each level is the perfect time for its level, but it's a little confusing how the game works in the beginning.

Thank you! And hey, you're thinking what I'm thinking. I like the toilet paper gameplay idea and want to extend it with powerups for sure. Hoping to update after the voting period is over. 

This is an awesome game, especially because my favorite game setting is one that takes place in a mysterious house. Only feedback is polish stuff like adding ambient music, dialogue log. Very impressive you designed all the puzzles and got this done in 4 days!!

Wild that you completed this in 4 days nice work! You should  keep working on this. An interactive tutorial would be awesome, maybe even just having a smaller scale world, with the enemies showing up sooner just to teach the player. I think a visual key for what things like town -> tree = fuel, town -> plain = food would be a helpful reference too.

(1 edit)

Simple gameplay that's surprisingly fun. The artwork and music are a fantastic combo. I was pleasantly surprised that there was even MORE after beating the first level with a pick 3. Great game, this needs more attention!

Very unique game, felt like a real pro when I managed to win the hard level. This could be a whole series of minigames as a hitman, you should keep making more!

Crazy how you got this done for the jam un solo, the animations and artwork are really good. With more sound effects, I could see myself getting immersed in this.

The waiting lucarios look so funny and cute. The cooking game idea is great for the theme but I think it needs to be a bit easier with the limited order timing. It's a bit unwieldy with how much you gotta move left and right. Would work better if things were in one place and you could open doors to sub menus or something than scroll between the kitchen.

Simple but fun puzzle game. It would be helpful if there was a way to reset the level if you mess up in the middle of it.

I really like your artstyle a lot space-ms-dos-ey! I feel like there should be a different walking/floating animation when you're in the forcefield area, that would make a it a bit more clear you can move omnidirectional.

This is such a fun and impressively complete game, your team should be proud! Funny premise and great artwork to set the story up. The enemy design is great and the gameplay felt like a satisfying shootemup game. I feel like its very close polish-wise to a full game. I like the main track, but could use a bit more aggressive thumpy music for the combat.

Incredible art and very satisfying gameplay. I especially like the zipping through enemies in the first part. I think the last arc was the weakest part for me, it felt more frustrating to miss than it did to make it through. However, you put the checkpoints in the right places and I felt motivated to finish and see it through. Great work!

Great use of the theme for a puzzle game! I love how there are a few ways to approach the puzzle, so it doesn't feel like you have to immediately start over if you mess up. I found myself trying different approaches whenever I restarted and didn't feel like I was spamming restart. You could make so many more levels of this game.

This is a super clever game mechanic, and its paired so perfectly with the semi-realistic pixel art. I laughed when I saw the microwave reflection, but stayed for the puzzles that felt fair and balanced as they progressed.

At first I saw the disclaimer and thought, huh why the need to get ahead and call it satire. Then I saw the count lolll. Amazing artwork and narrative. Don't see as many rich narrative games like this. If you keep working on this, a minigame for sending the agent out to execute would be awesome. Satirically speaking of course.

The vibe of this game is so funny, great artwork, sounds, and mianu lol. I love the raw food angle to this game, feels like this is actually what cats would want in a restaurant.

Super easy to get hooked on this game. I love the amount of self-expression and experimentation you can have in games like this. The music really fits the chill playful vibe too! Only feedback would be to color code some of the side thrusters and regular thrusters differently so they're a bit easier to tell apart.

Wild game, but really good use of the theme. Haven't  played a game before where you're trying to flip the countdown timer, very neat! The timer could be a little slower on the first level, but it's good you can restart fast and practice.

This game really pulled me in, and I love the audio.

This is so fun, you should make more "computer" games. The audio sounds so pleasant to the ear.

Absolutely incredible audio work.  I love vibe of this game a lot and it would be fun with powerups you could attack your enemy with.

Sound was awesome, it's really fun to dance your sword to the music even if it isn't necessary to do so.

I'm a bit of the slow reader so I would love a slider to slow down the text, but I really love the star wars effect of it. Would be interested to see where the story goes.

I love the design of the critters in this.

Super great work! The cosmic POOT drawing was awesome.

Loved the music and art in this! I had fun with the levels, they were challenging and pretty satisfying to beat. I'd also like to come back and play this, some coyote time in the jumps would go a long way.

Very lovely game. LOVED the F E L I N E in one of the levels. 

This was so fun and I didn't even realize there was a speed slider until I read the comment below. I lost a lot of time to this and had a great time, good work!

(1 edit)

WOW the animations are crisp in this game, and music/audio is well picked, good job on the game feel! Some of the tooltips fall out of the screen in the little web window, but the their pop in animation is so nice.

I was confused at first with how weak I was but I like the sense of progression you get from where you start.

It would be cool to have an activity to do while out of bullets. I feel like I'm just waiting for nothing when I'm out of bullets. I feel like skipping to the next level wouldn't work but maybe something else? 

This is awesome, the first level is a bit hard to jump right into, but after figuring it out I felt so good. Very rewarding. I'm struggling with the second level, but I'll come to it with a fresh mind. Nice work!

This looks so great and polished! I vibed with the music and the art is so pretty. I think a few more obvious queues would be helpful: I didn't understand I could wall jump while playing, and the first clock placement hole wasn't super obvious to me, it took me a sec to move ahead on those parts.

(1 edit)

The idea is awesome! I would love to know better how the scoring works, it seems like adjacent gives bonus. A scoring bonus key would be helpful. I was actually having fun trying to chain so I had 0s popping back to back. Really cool game mechanic, felt like I could be expressive and hectic!

Super great for a first jam game! My only feedback is to make the how to play show up the first time a player clicks play, people (me) generally never click the how to play. 

My favorite is how funny it sounds when you get into the flow, relief followed by stress followed by relief. Great sounds!