The soundtrack is sooo good and this such a super cute and fun auto battler. The 2x button is a nice touch!
TomatoToaster
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Gameplay is fun! I like that you used this system to make like a puzzle card game. You should definitely make an endless mode with the system. It works with the puzzle system, but broken frog seems too OP without any action cost. With some polish and effects I can imagine this being a game I sit down and play for a while. Some suggestions for the game would be to add more placement based effects and give the option to skip placing a card to use the action later.
Cool pushing mechanic! It feels very smooth and satisfying how you zip around and the varied resistance on things that you push feel just right.
I think this would benefit from a simpler tutorial level without the countdown just to get used to how things work. I feel like the countdown in each level is the perfect time for its level, but it's a little confusing how the game works in the beginning.
Wild that you completed this in 4 days nice work! You should keep working on this. An interactive tutorial would be awesome, maybe even just having a smaller scale world, with the enemies showing up sooner just to teach the player. I think a visual key for what things like town -> tree = fuel, town -> plain = food would be a helpful reference too.
The waiting lucarios look so funny and cute. The cooking game idea is great for the theme but I think it needs to be a bit easier with the limited order timing. It's a bit unwieldy with how much you gotta move left and right. Would work better if things were in one place and you could open doors to sub menus or something than scroll between the kitchen.
This is such a fun and impressively complete game, your team should be proud! Funny premise and great artwork to set the story up. The enemy design is great and the gameplay felt like a satisfying shootemup game. I feel like its very close polish-wise to a full game. I like the main track, but could use a bit more aggressive thumpy music for the combat.
Incredible art and very satisfying gameplay. I especially like the zipping through enemies in the first part. I think the last arc was the weakest part for me, it felt more frustrating to miss than it did to make it through. However, you put the checkpoints in the right places and I felt motivated to finish and see it through. Great work!
Great use of the theme for a puzzle game! I love how there are a few ways to approach the puzzle, so it doesn't feel like you have to immediately start over if you mess up. I found myself trying different approaches whenever I restarted and didn't feel like I was spamming restart. You could make so many more levels of this game.
At first I saw the disclaimer and thought, huh why the need to get ahead and call it satire. Then I saw the count lolll. Amazing artwork and narrative. Don't see as many rich narrative games like this. If you keep working on this, a minigame for sending the agent out to execute would be awesome. Satirically speaking of course.
Super easy to get hooked on this game. I love the amount of self-expression and experimentation you can have in games like this. The music really fits the chill playful vibe too! Only feedback would be to color code some of the side thrusters and regular thrusters differently so they're a bit easier to tell apart.
WOW the animations are crisp in this game, and music/audio is well picked, good job on the game feel! Some of the tooltips fall out of the screen in the little web window, but the their pop in animation is so nice.
I was confused at first with how weak I was but I like the sense of progression you get from where you start.
It would be cool to have an activity to do while out of bullets. I feel like I'm just waiting for nothing when I'm out of bullets. I feel like skipping to the next level wouldn't work but maybe something else?
The idea is awesome! I would love to know better how the scoring works, it seems like adjacent gives bonus. A scoring bonus key would be helpful. I was actually having fun trying to chain so I had 0s popping back to back. Really cool game mechanic, felt like I could be expressive and hectic!
Super great for a first jam game! My only feedback is to make the how to play show up the first time a player clicks play, people (me) generally never click the how to play.








