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Lázaro Albuquerque

24
Posts
8
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321
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A member registered Jan 02, 2022 · View creator page →

Recent community posts

Cool little game. I liked the story.

In my first playthrough I missed the guy that teaches how to attack. And the enemies all "die" after only one is defeated(Bug or feature?). 

Besides that, I also missed some sound. But I get it, something usually has to be cut out.

Beautiful graphics.

Couldn't finish the game, though. That snail needs a skateboard urgently!

Lovely game. Probably the most fun/kB ratio of this jam.

Wow! Just found out that game dev might be my gardening. I won't admit that I cried a little nor will I deny it.

Apart from the legibility thing which someone addressed already, the only minor criticism is that depending on where one decides to place flowers, some of them(like the Bleeding Heart) can occult others if placed at a lower row.

Very well polished game. Beautiful art and music. Top-notch really.

Best = 18880

Not sure how to play it. Good song, though.

Huh, got negative score. Good concept, though.

Very good game. I loved the art. 

Requires a bit more balancing regarding the energy use since it is too easy now.

Nice work. I just showed this to my little brother so he can take Scratch more seriously.

Found my game's sibling!

It started cozy but then it felt like I was playing a fusion of Celeste and Flappy Bird, which means I love it but also hate it. Very fun nonetheless.

Dude. Those damn birds wouldn't let my hot dog just stand there. Funny game.

Very fun game and cool graphics. I was addicted to a game with similar mechanics called Osmos in the good ol' days.

Loved the Interstellar's black hole reference too.

Brings good memories since I'm a long time fan of Dust(always thought it was called Powder Game lol). I'm even feeling inspired to try and develop my own version of it. Though I hope the inspiration ceases soon enough because I got more important things to do.

Good mechanics with convincing wire and all. But I think it was rather difficult connecting and holding the wire ends because as soon as the interactive area was activated I couldn't move a pixel before it getting deactivated again. Maybe I didn't practise enough.