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A jam submission

Moonlight Hippos and the Dreaded CrocView project page

A cooperative game where you help four friendly hippos get to their watering hole before the Dreaded Crocodile arrives.
Submitted by Jeff Black (@jbfeast) — 5 days, 7 hours before the deadline
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Moonlight Hippos and the Dreaded Croc's itch.io page

Results

CriteriaRankScore*Raw Score
Best family game#24.2004.200
Best solitaire game#32.4002.400
Most unique design#33.8003.800
Best 2 player game#32.8002.800
Best use of theme#43.8003.800
Overall#43.4573.457
Best game for 3+ players#53.4003.400
Best rule book#53.8003.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I enjoyed playing this little game. Because we didn't have cubes of 7 colours, we ended up using random bits and writing on the bottom of the paper what the effect each different bit has (ended up serving as a player aid too)

As written in the rulebook, the white, purple and pink cubes' abilities were a bit hard to remember and it was hard to differentiate them or associate the ability with the bits. It would have been better if their abilities weren't so different too.

With the current rules, we found that it's tactically best to not go in the hole if you're done, instead go close to the watering hole, then step on and off a purple cube to give actions to the hippo lagging behind.

Other than that, the rules were very clear and we got in the game pretty fast. The gameplay experience was more fun at the start of the game, where we made our pathing plan, then the rest of the game was somewhat procedural, executing on the plan then bam, we win. Some randomness or uncertainty during play could have brought more planning or reactionary decisions, however I can appreciate that this puzzle gameplay can work fine for younger ages.

Overall a fine entry :)

HostSubmitted(+1)

I didn't have time to play (sorry!), but read through the rules. With that in mind, take my comments with a pinch of salt!

First up, the rules are really clear and well written.

I love the theme! It's unique, interesting and a really good match for families. With that in mind, I wasn't sure what the cubes are meant to represent. Different foods/grasses?

Developer

Thanks Robin! Yes - the different cubes are different types of grasses - except for the pink and purple ones (maybe those could be berries), and  the white ones which are lions.  

(+1)

First off, the theme is adorable. Genius move to have the consequence of losing being a bad sunburn. Perfect for your target age range. After playing, I couldn't stop talking about what a production version of this would look like. HABA would have a field day kitting this out with adorable wooden bits!

In reading your incredibly clear rules, we weren't sure if there was much to this. But, hoo boy, we were wrong. This little game is surprisingly tactical! We won, but on literally the last action of the game. And after a team discussion of how to proceed with the final round. 

The amount of components is a big ask for a print-and-play and it makes the game a little fiddly. We wondered if the board was made of randomly organized tiles and you only have to place cubes on space marked with hippo colors. The special ability cubes could be printed on the tiles themselves. It's a possibility.

But if folks have enough bits to scatter on the table, it's pretty rewarding. Each color cube having a specific rule is great. One addition to your next draft would be a clear player aid to lay out what each color does.

It also forces team collaboration. As with any co-op, quarterbacking will no doubt happen with this, but that's on them, not you as a designer. 

Our big question as a two-player team: must you always play with all four hippos? We did and it wasn't too difficult to keep focused, but I feel like your next edit (because this is so solid) could acknowledge scaling. It's my biggest fear and has me in cold sweats during design so I wish you luck there.

All in all, we thought this was super cute, surprisingly complex, and kind of a winner. 

Cheers!

Developer

Thanks so much Chris! We'd love to see a HABA treatment for this game. Their components are so perfect - and the croc is already one of their pieces!

Glad to hear the rules were clear enough to be understood  and that you had some fun giving the game a try.  Especially glad that the timing of the endgame was so perfect - that was one of the trickiest parts to figure out in the design. Good point about the reference cards. We are taking a look at haw scaling the game could work too.

Given the amount of bits this game's ultimate fate might not be the PnP format ! 

Thanks again, and keep well!

Submitted(+1)

Hey me and my wife played your game. We had  a lot of fun and we WON! I have further comments for you, but I chose to send it to you in a twitter message, so check there soon! Thanks for the opportunity, it was such a fun concept!

Developer(+1)


First let me say thank you for taking the time to play ‘Hippos’ and for your amazing and insightful feedback. Let me take a moment to address some your points individually.

  • ‘...We won on the very last turn (in other words, at the end of our last turn, the croc would have reached the "dawn" position). One of our hippos made it to the watering hole a turn earlier while the rest made it on that last turn.’ - 

Glad to hear it - the amount of time players have was one of the hardest things to playtest quickly. 

You are certainly correct about this game taking a ton of components - I think ultimately it would serve better as a non-PnP game but for those who happen to have lots of bits laying around it can work in a pinch. 

  • With the "slide" action, can players exchange and orthogonally adjacent cubes anywhere on the board, or do they have to be adjacent to the hippo?

Anywhere on the board is ok.

  • With the pink and purple cubes, do players need to use a "gather" action to use their effects? Or are they both free effects once they move onto that square?

These are free actions.

  • For a hippo to move into the watering hole, does that player need to use a "move" action or can they just go right into the watering hole once they move into an adjacent square?

This costs 1 move action.

  • Your rules do not specify how the game changes with 2 or 3 players instead of 4... Do we still try to move all four hippos to the watering hole or do you adjust the number of hippos depending upon how many players are playing (for example, 2 players only have 2 hippos they need to get to the watering hole)? We played 2 player and just each took control of 2 different hippos and it seemed to work fine.
  • The balance seemed great for 4 players, or 2 players playing with 2 different hippos. But I wonder how the balance would change if 3 players were played, or if 2 players were only controlling 1 hippo each.

The game plays best at 2 and 4 players. 3 players is ideal for maybe a parent playing with 2 younger kids where the grown-up controls the extra hippo. We also play as a group of three and just share responsibility for the fourth hippo.

  • A lot of coop games have varying set up to increase or decrease the difficulty of the game. Have you guys considered altering the set up to adjust the difficulty levels? 

Good idea - definitely worth exploring.

  • I am again impressed with the game, we had a lot of fun and this is a lot of good work you guys put together in a mere week! My game is ROUGH, especially with the rules. Your game is simple and the rules were not overwhelming at all. Please take or leave my comments, just thoughts that I had. Thank you for the opportunity and again, congrats on a job well done! You and you son did a wonderful job and I hope my (soon to be born) son will partner with me someday in game design!

Designing with my son is the highlight of every game we make. I hope you get to share that same fun someday! Keep well, and thanks again!

Submitted(+1)

It sounds like a very fun puzzle-type game :) 

Could you clarify this sentence in the rules: "On your turn you take 3 actions"

Is that "On your turn you MUST take 3 actions" or "On your turn you MAY take 3 actions"? Or in other words: Can a player pass and do nothing as an action?

Thanks :) 

Developer

Thanks for the feedback! Yes, players can choose not to take all 3 of their actions - I'll clarify that in the rules doc.