Thank you for your kind words! Playtesting previous versions proved that the goal of the game was unclear and the controls were complicated. We ended up not making a tutorial, instead tried to make the buttons clearer and add info in the loading screen. Sounds like it was a partial success.
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Thank you for your kind words Naomi!
We decided to stick to the numbers of the 'What if?' article, which ended up providing a decent progress. Only hickups were the step to IMAX (too short) and to NIF (waaaay too long), but we decided to stick to the theme instead of taking liberties and changing the actual numbers.
We contemplated making a second button to buy 1% of the NIF, then scale up the power... but time ran out :P
Do you have any other suggestion to fix this problem while still keeping with the theme?