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Badfish's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #49 | 1.443 | 2.500 |
| Audio | #49 | 1.155 | 2.000 |
| Overall | #52 | 1.299 | 2.250 |
| Fun Factor | #53 | 1.155 | 2.000 |
| Originality | #53 | 1.299 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your entry a video game or a physical game?
video game
Was your game made solo or in a team?
solo
Did you use any third party assets?
Ancient Rite, Beach Party, Funk Game Loop - Kevin Macleod, DOS System Font - krystman
Did you choose from one (or more) of the optional secondary themes?
No
Does your game contain any 18+ content?
Mild Gore
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Comments
In which engine did you make this? I see this is the data folder but not necessarily a distribution, if you need any help let me know I want others to try it to.
I made it with the LibGDX java library in the IntelliJ IDE (apparently it uses gradle for dependencies but i don't really know what that means or if that's helpful for you); I couldn't figure out how to pack it into an executable file. I would really appreciate the help if you knew how to do that!
I searched a bit and found this link to a program that may help you to create an exe for windows and other platforms Launch4j - Cross-platform Java executable wrapper I hope this helps!
I just wanted to be sure but do we need to compile this game ourselves to play it or am I missing something? Sorry to be a pain.
I believe so? I'm not entirely sure, but from what I can figure out, the easiest way to open & run it is to import the whole folder as a project into a Java IDE like IntelliJ, then in the lwjgl3/src/java/io/github/badfish1/lwjgl3/ folder, you should just be able to run the Lwjgl3Launcher file. It's a pain, but I couldn't figure out how to pack the thing into a .exe file or .jar file, since all of the instructions i could find online were pretty much incomprehensible to me :/.
Ah I see, thanks for letting me know.