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Portals of Sacraland's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #30 | 2.469 | 3.429 |
Overall | #31 | 2.400 | 3.333 |
Graphics | #31 | 2.366 | 3.286 |
Gameplay | #32 | 2.366 | 3.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Corona
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Comments
This is a good game. It seems there's a lot of work put into this. The grouping of heroes wasn't clear for me either. An other little thing to consider: the attack of the enemies is too fast for me, I couldn't see, which enemy attacked which character. I guess the graphics is still temp for the jam, but it's a bit mixed.
Apart from these things, this seems to be a fun game!
Thanks for review! I'll consider to add something like "animation speed" setting
This is a real deep game! I played it for about forty minutes, and it was pretty interesting. Several heroes, many skills, items and enemies. Very nice fantasy interface. Music is beautiful, but monotonous and boring with time. But it can be turned off, this is a plus. And I was surprised by the support of three languages! Great game!
PS. The only thing I did not understand is the grouping of heroes. Why do my heroes take damage when they stand on the second line, behind the tank?
Thanks for great review!
About Heroes grouping: initially only 3 heroes was supported and enemies choose their target using "threat" mechanic (simular to WoW): each damage dealt convert into threat (tank have +50% mod by default, other heroes have -30%). When I add back line I decided do not touch this part because of time limit Added to my TODO list for future updates
New icons for heroes!
Demo of current state:
1) List of heroes with items, different skills and talents
2) Party picker - assemble heroes into party
3) Combat - different skills to beat enemies. Portal power (top line with x/10 text) decrease with each round.
4) Combat result - pick up loot, view experience earned