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Skatelatro's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Interpretation | #45 | 3.552 | 3.552 |
Graphics/Visuals | #50 | 3.724 | 3.724 |
Gameplay/Fun | #50 | 3.379 | 3.379 |
Overall | #51 | 3.388 | 3.388 |
Sound/Music | #99 | 2.897 | 2.897 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I can only imagine the game DESIGN that went into this, with having the different wheels, modifiers, etc. and all those values! Very beautiful UI, smart to present it in a simple way when it is a more complex mechanic. Going across the cards is a super cool mechanic you could absolutely apply in a bigger project!
- Great concept, and the gameplay is really well done. It took me a little bit to fully understand how to play, but I could see myself spending a lot of time on this game. Nice job!
- I think you have something here. I just wish the QTEs' were more responsive? But there's something really charming and innovative about this submission.
How does the game fit into the theme?
You need to build your skatepark and then ride it but be careful to have enough energy to keep moving forward!
What premade assets did you use if any?
Skateboard sound
What are the Discord usernames of everyone on your team?
PIPAPOU, khunfaucheur
Did you use MiniScript for your entry?
No
Did you use Playroom for your entry?
No
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Comments
There seem to be an issue with scaling when I play on web, I'm not seeing the "Ride" button so I can't progress... I also can't see my energy and points and all... Anyway you know I can skip this?
Oh wow, thanks for the heads up. Even in full screen you don't have the button/UI? For me it's working fine with and without fullscreen so I don't know how to reproduce...
It cause into fullscreen automatically for me, I don't have the option of not having it full screen. Here's a screenshot.
I do have a wide monitor, but the problem seem to also be happening on my 16:9, not completely sure what's that about. If I resize the window, it doesn't seem like the screen is resizing problem, I just get a very big skateboard. Here's another screenshot.
Just tested and it seems to be an issue because the build is in 1920x1080 (and I managed the scaling badly in Unity)
I have no issue on my 4K 16:9 monitor but in my 1920x1080 I have the same issue
I've modified the settings so that the game is directly in the page now, with that the fullscreen button on the bottom right is working and should fix the issue (I hope for everyone)
Thanks a lot for the feedback, I totally missed this issue!
Thanks for fixing it!
Interesting concept, but the lack of WASD support and inability to view your deck holds it back a bit. If you sped it up a little it might turn into a rhythm roguelike game. Cool ideas though.
Thanks! Yes camera movements and deck view was something we wanted to add.
(Funny because I was playing your game when you've commented on ours)
A well-made skateboard game with great music and sound effects that enhance the experience. However, improving the UI responsiveness would make the gameplay feel smoother and more intuitive.
Thanks! Yes we definitely need camera movement in order to see the whole skatepark!