Hi, I'm hedge one of your judges! Played at https://twitch.tv/hedge_in at 6:30:00 <3 (Part 2)
Play game
No Backtracking's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Interpretation | #15 | 3.889 | 3.889 |
Gameplay/Fun | #35 | 3.556 | 3.556 |
Overall | #38 | 3.500 | 3.500 |
Sound/Music | #48 | 3.278 | 3.278 |
Graphics/Visuals | #88 | 3.278 | 3.278 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I like the idea of making a puzzle game and I think it works really well. My only issue is that it isn’t always very clear what you need to do, which can occasionally make the puzzles feel more frustrating than interesting. For example, some of the objects you need to interact with, like the boats, aren’t connected to the path which can make them seem more like decorations rather than a path for the player to take. But other than that, I think this is a really solid game with a great concept.
- Puzzles were a bit unforgiving. It was painful to have to restart from the beginning each time.
- Serene vibes, great sound design, definitely made the experience peaceful and calm which fit the speed of the character and general lack of urgency. Could have benefitted from a gameplay perspective by making things move faster, but I don't think that was the intention, so I can appreciate it! Bigger signs would've been nicer.
How does the game fit into the theme?
You can't go back so... you need to keep moving forward!
What premade assets did you use if any?
Most of the graphics are from Kenney.nl, sounds are all CC0 modified by me
What are the Discord usernames of everyone on your team?
vasileekk
Did you use MiniScript for your entry?
No
Did you use Playroom for your entry?
No
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