No sadly those tools that are included in the Unity version use code that only works inside Unity. The standalone version is a completly different tool, you can export the spritesheets but it will not be possible to make them into prefabs that include its animation controller. Furthermore the standalone version doesnt have as many features, such as exporting paperdolls, adding your own items, etc..
In the future I am planning on adding the .unitypackage as a future purchase but it has to go through a lot of testing first.
Admurin
Creator of
Recent community posts
Hi, the license is indicated in the respective section. You don't have to credit me unless you want to. Only thing that cannot be done is sell the asset modified or not.
You have permission to use it in your project, no need to remove it like ever, the asset was made to help developers like you :)
Also congratz on the Jam! I will try to check it out soon but nonetheless I hope you do well in the jam!
This game was very well made, loved the concept and being able to control the zombies. Some levels required some strategy too! Honestly I wish there were more levels xD
PS. took me a while to figure out that you can click and drag and select the zombies in an area, I was clicking each one on its own ha!
Glad you’re enjoying the game, and yes,, Zom Chad will definitely get some lore in the newer builds
In regards to the ESC and E, some of the UIs have been smoothed out. I am working on a separate build to continue updating the game since I cant do it over here. Let me know if you would like to try it
Appreciate the kind words and the feedback, it helps a ton!




















































































































































































































































































































































