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A jam submission

Keep the Keep MovingView game page

Submitted by deep-concern — 2 hours, 48 minutes before the deadline
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Keep the Keep Moving's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Interpretation#773.3053.875
Overall#1642.4782.906
Sound/Music#1792.1322.500
Gameplay/Fun#1862.1322.500
Graphics/Visuals#1882.3452.750

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit into the theme?
1) You are driving a mechanical keep, 2) the keep is always moving, 3) your job is to keep bandits way (and avoid crashing) so the keep can keep moving.

What premade assets did you use if any?
None. Everything is made by hand (except the Bevy game engine, of course).

What are the Discord usernames of everyone on your team?
deepconcern

Did you use MiniScript for your entry?

No

Did you use Playroom for your entry?

No

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Comments

Submitted(+1)

Five stars for Theme Interpretation!

Developer

Thanks! Pretty proud of the idea

Submitted(+1)

I really like the classic NES feel this game has. From the sprites to the music and the simple gameplay loop, you could put this game on an NES rom and I would think this was a hidden gem for the console that no one has discovered yet.

The only thing though is that when I die from the enemies and arrows, for some reason the wave just keeps going and I proceed to the next wave even though I should've lost. But overall, I think you did a pretty good job with this!

Developer(+1)

Thank you! Classic NES is 100% what I was going for.

Ah, good pointing out that bug. Didn't have a lot of time for QA, but will try to fix it when the jam is over.

(+2)

Generally pretty good! Nice sounds, I love the controls, it's simple yet challenging and it seems to just work. Only feedback I have is that sometimes (especially in later waves) it felt impossible to avoid running into the enemies, might just be a skill issue tho lmao.

Overall I had a good time playing, thank you.

Developer

The web build is broke because of an audio issue. In the meantime, try one of the other builds :)