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Apples And Bananas's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay/Fun | #90 | 2.955 | 2.955 |
Sound/Music | #109 | 2.727 | 2.727 |
Graphics/Visuals | #137 | 2.909 | 2.909 |
Overall | #139 | 2.648 | 2.648 |
Theme Interpretation | #220 | 2.000 | 2.000 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit into the theme?
This game fits into the theme of "Keep Moving forward." Because the entire aspect of the game is to keep moving and dodge flying apples and bananas, the game progressively becomes harder, making you have to move forward more. The game has different characters with their unique abilities. changing the game and making it more interesting. The entire game is 8-bit style.
What premade assets did you use if any?
https://pixelfrog-assets.itch.io/pixel-adventure-1
https://not-jam.itch.io/not-jam-music-pack
What are the Discord usernames of everyone on your team?
slothsrcool213 (Only one on my team with discord)
Did you use MiniScript for your entry?
Did you use Playroom for your entry?
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Comments
I found it simple and fun. The music also works well, but the difficulty progression could use some polish. I felt like the screen was suddenly filled with obstacles, and I couldn't do anything.
Still, it's a great job! :D
It's a fun game, I really liked the character, it looks like you're playing with your fingers, the music is appropriate
Difficulty seemed to scale exponentially or something like that which made it suddenly very difficult, I honestly found that to be fun but maybe some people wouldn't like it (it also meant more watermelons which was nice). Because of that the start is a bit too easy imo but I understand that it's pretty hard to balance properly. Love the idea of the shop where you can equip different perks, I'd love to see more of them! I didn't find any bugs, gameplay felt very polished, art is also very cute. Oh and a question, are the levels going to do anything in the future (other than achievements) or are they just there to flex on my friends? What I'd still love to see is perhaps some powerups you can unlock which can fall down as you play or something similar to that. Overall this is pretty good, I played it for quite a bit.
Got a pb of 283 :O (no idea if that's good lol)
Very fun game! I got the touch grass achivement :)
Very cute game and the music was nice and chill! The slime was also cute. I would have liked a bit more of a connection to the theme but overall nice work!
I like the feel this game gives off, good job!
Thanks!
It's cool and cozy, but i think it needs more variation to be more hard. Cute graphics tho! :3
I'll do that! Thanks!
cute vibes with this game! i like how the watermelons incentivize you to keep moving around. the upgrades are a nice touch too.
Thanks so much! Loved your game btw
Cute little game!
I wish the requirements to unlock new characters were a bit lower because repeatedly catching melons with the same character got too repetitive after a while
Will do!
Really fun visuals and aesthetic! though, wish the objects came from the top instead of bottom since you would have more time to react to things coming at ya that way
Thanks! I want to update this game, so I will change that. Especially sense reaction timing seems to be a main issue in the game. Thanks!