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Is pushing buttons repeatedly against the jam concept? How important is mouse/touch to the theme?

A topic by Gawain (DarkGriffin) created Jun 29, 2017 Views: 238 Replies: 3
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I know it would make it more like all you do is "push push push" to use a controller instead of "click click click".  

But I was thinking of using pico-8 for it's simplicity (read, stupidity) of input (and the challenge of squeezing clicker gameplay out of something that has very limited numbers and memory).  

But I don't know if not using the mouse feels right against the theme.  I get the feeling I'd be knocked down some points for having people press Z/X instead of clicking the mouse/tapping the screen.  Pico-8 has no mouse input to use, so I'd have to use something else instead.

What do you all think?  Should we stick to inputs related to the mouse/touch screens, or is the concept of having to repeatedly press something to progress more what the theme is about?  The theme summary mentions VR, which from what I understand has no mouse, so...

(I have to agree I'd love to see someone try a VR clicker game, lol.  I don't own the hardware or I'd give it a spin myself.   But the thought of someone needing to bob their head or look left and right thousands of times to progress is too funny to pass up.)


This is totally within the scope of the jam! I called it clicking simply because it's familiar with but you're by no means required to actually use clicking. So far I've heard people talking about:

  • Mobile (so, tapping)
  • Hitting imaginary buttons in VR by moving your hands
  • Having no clicking at all (all 'clicking' happens in secondary actions or the focus is more on a clicker like progression system)

And I can't stress this enough- This is a very low key affair. If you have an idea that you're passionate about that you feel like meets the spirit of the jam, you should make that thing!

Have fun, can't wait to see what you come up with


If you run your pico-8 game on a PocketCHIP it will definitely be 'click' :D


NB: You can use the mouse in pico 8, see