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A jam submission

classroomView game page

You stayed at school at night, but there is a ghost in the classroom)
Submitted by Game Sunlight — 16 minutes, 52 seconds before the deadline
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classroom's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#34.0004.000
Sound#51.3331.333
Fun#52.3332.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Most annoying thing about the development process
it's hard to find an idea)

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Comments

Submitted

The atmosphere really captivated me, I really liked how the graphics were designed and arranged, along with the lighting which, in my opinion, was excellent. The visual effects also pleased me a lot. Since this is your first horror game, you did a great job. I'm not an expert in the genre, I've only made one horror game in my life, but based on my limited experience and exposure to other games in the genre, I strongly believe that one of the key factors for success in this genre is sound effects. I understand perfectly that there wasn't enough time to implement them, but as you continue the project, my main tip is to use sound effects for as many objects as possible, but also work with silence during moments of tension. For example, let's say there's a fallen leaf on the floor of a room and it's complete silence (or the sound of rain or wind in the background). You're walking and step on the leaf, making a sound of a crumpled and crushed leaf. This would be terrifying within the context of the game because, even though we know it will make a noise, we are almost never prepared for it, and our senses will be much more heightened in order to identify other sounds that may represent danger. Another important factor is the story. I believe you can add a storyline with clues and details about the reason the ghost is there, how it came to be, and give the player small hints and always indicate how dangerous that ghost is. This will make the player alert and attentive because they know the danger they are facing. The character's movement is also a point that needs extra attention, as previously mentioned, they are sliding quite a bit. For your first horror game, it was an excellent job. Congratulations on the project, and I wish you great success in its development!

Submitted(+1)

I like the environment you created (I hope I can do art). The character is a little hard to control, feels like I am moving on an ice. But the idea of surviving in a haunted classroom is fun. Items being knocked down not only provide a goal but also serves as an indication of the ghost's location. I am sure if more time are offered the game would be more polished and interesting. Noice work.

Developer(+1)

I will also reconfigure the character control, I don't like it either, but at the time of the jam it was impossible to fixate on it, because there were other things that needed to be done.

I want to finish this project to something bigger.

Thanks for the feedback!

Submitted(+1)

I'm going to be blunt here. First off, I'm not much of a horror game guy either, so I'm not well equipped to judge how good of a horror game it is. That said, the visuals are clean, and the I think you did well in using the lighting to provide both challenge and suspense to the game. I was disappointed, however, because most of the objects were too small for me to really appreciate any detail, making the whole scene look bland in my opinion. The lack of any audio really hurt the experience, too, since most horror games (to my knowledge) rely on both the use and skillful absence of sound to amplify feelings of fear and anticipation, but the complete lack of audio along with the simple ball of light graphic you used for the ghost was entirely unable to evoke any sense of fear. Many horror games are able to compensate for simplistic gameplay (like that of your game) with the aforementioned fear, but without that fear, it felt like I was just cleaning up fallen objects. All in all, I think that the game would perform much better if you could at least incorporated some kind of ambient noise and sound effects in the future (i.e. flickering light sounds, some violin shrieks, those sorts of things). If you're able to do that and some more polishing, I'd say the game could get somewhere you'd be satisfied with.

Developer

Wow. This review is huge, you did a great job on the comment.

I will be finalizing the project, so your feedback will be useful to me. I will make things for picking up large size that the ghost drops.

There's no way to figure out the sounds yet, but maybe I'll find someone to help.

Thanks!

Submitted(+1)

I'm glad my review was useful to you! Good luck!