At first it was a bit hard to understand what I was suppose to do, but I think that's at the fault of my own brain haha. I love the sound design for the animals (the goat's is my fav). The animal animations are also top notch. The head banging horse made me chuckle.
Hopefully after the jam, y'all can fix up the rest of the game! This has a lot of potential!
Thank you so much! Pattie did an excellent job with the sound design for the animals-- I'm really happy with how all of them came out. The original idea was that each animal would have their own instrument-- sort of like the characters in Don't Starve-- but I was also open to different ideas. Thus, the goat has the sound of a metal can!
The animal animations were both really fun and REALLY HARD to do, and I think the eating animations could stand to be a bit more fluid-- thus, the headbanging horse, which was meant to only play once, but bugs exist in the code! We do plan on fixing this up at some point in the future, as well as making a much clearer tutorial for the game outside of what currently exists.
I'm in love with puzzle games and you nailed down a really enjoyable puzzle experience with this game! Its simple at fist glance but nuance with its mechanics. Definitely one of my favs!
Thank you so much! My goal with a lot of the puzzles was to make the player ask "How does this interaction work?" Most of them are designed to be intuitive interactions, and others, like Rain-3 & Night-2 are meant to be more like "Huh. What do I even do with any of this?" I think we've only scratched the surface of what we can do, as all of these levels are just made from interactions between the animals and the basic tiles. We wanted to add Buttons and Fence Gates to this version, but we had to cut them because we ran out of time. There's a very strong chance, though, that we'll be bringing those ideas back in an update down the road.
If you intend on playing this game this week, please be wary of the following puzzles, which have issues due to the bugs we have found in this build:
Horse-1 has an impossible best score
Pig-1 would be beatable if the game's mechanics were working as-intended at the moment. As it stands, you can get VERY close to a clear, but due to bugs in the game, Carts do not properly get locked into their Pens.
Very cute and fun idea! I did unfortunately run into a bug that seemed to break the game on the first level I tried, so I didn't get very far, but it's a really fun concept for a puzzle game!
Hello! Could you please explain what happened, and which level you chose to play first? We are aware that some puzzles have issues due to known bugs at the moment, but the intended first puzzle of the game (Goat-1) should still be clearable under these conditions.
Sure! It was Goat-1 that I ran into the issue. I can't recall the exact positioning in the level (it was near the top of the pen). The goat was a space away from the cart with nothing blocking it on the other side, but I couldn't get them to shove it, no matter where I put the food including in between the goat and the cart (so goat -> food -> cart). I was in the browser version if that helps.
That's really strange. That might be a browser-exclusive bug, but I'll see if I can replicate it. EDIT: I can't seem to replicate it. Can you try and replicate what you did to see if I can troubleshoot what might be going wrong?
Thank you so much! The animal sprites took a lot of work to get just right, and they were originally going to be directionally facing. Thankfully, I was talked out of it and instead we drew some inspiration from Super Auto Pets for a sticker/emoji style for the sprites, mixed with some actual animation. I wasn't very good at spriting quadrupeds before going into this, but now I feel like I'm quite seasoned at it!
Thank you so much! I tried to make all of the tutorial puzzles easily digestible, the "Rain" world puzzles a little bit of a step up, and then I went for more interesting and unique interactions for the "Night" levels!
Thank you so much! Initially, the plan was to make each animal individually controllable, but that seemed like it was going to lead to lock-and-key sort of design, so our programmer recommended a "layer of indirection" which is where the Food mechanic came from, and it became a pivotal part of the game design, along with the Animal abilities (virtually unchanged from the initial concept) and the whole game being a strange mix of a traditional Sokoban and The Incredible Machine/Contraption Maker/Fantastic Contraption.
I love puzzle games like this and the art style/ui design felt very polished! The only things I feel like are missing are some settings (volume sliders, etc) and a clearer tutorial. Though, with our short time frame, the amount of art, level design, and puzzle design you could do is incredibly impressive!
Our programmer Golden Epsilon did try to implement an options menu with volume sliders right at the end, but unfortunately he was out of energy before then. Similarly, the tutorial was added really late into development because it never occurred to us that it might be hard to pick up and play this (because we were intimately familiar with the mechanics!), but we are planning on updating this at some point down the road with improvements, more puzzles, and more mechanics to boot!
Comments
At first it was a bit hard to understand what I was suppose to do, but I think that's at the fault of my own brain haha. I love the sound design for the animals (the goat's is my fav). The animal animations are also top notch. The head banging horse made me chuckle.
Hopefully after the jam, y'all can fix up the rest of the game! This has a lot of potential!
Thank you so much! Pattie did an excellent job with the sound design for the animals-- I'm really happy with how all of them came out. The original idea was that each animal would have their own instrument-- sort of like the characters in Don't Starve-- but I was also open to different ideas. Thus, the goat has the sound of a metal can!
The animal animations were both really fun and REALLY HARD to do, and I think the eating animations could stand to be a bit more fluid-- thus, the headbanging horse, which was meant to only play once, but bugs exist in the code! We do plan on fixing this up at some point in the future, as well as making a much clearer tutorial for the game outside of what currently exists.
I'm in love with puzzle games and you nailed down a really enjoyable puzzle experience with this game! Its simple at fist glance but nuance with its mechanics. Definitely one of my favs!
Thank you so much! My goal with a lot of the puzzles was to make the player ask "How does this interaction work?" Most of them are designed to be intuitive interactions, and others, like Rain-3 & Night-2 are meant to be more like "Huh. What do I even do with any of this?"
I think we've only scratched the surface of what we can do, as all of these levels are just made from interactions between the animals and the basic tiles. We wanted to add Buttons and Fence Gates to this version, but we had to cut them because we ran out of time. There's a very strong chance, though, that we'll be bringing those ideas back in an update down the road.
If you intend on playing this game this week, please be wary of the following puzzles, which have issues due to the bugs we have found in this build:
Horse-1 has an impossible best score
Pig-1 would be beatable if the game's mechanics were working as-intended at the moment. As it stands, you can get VERY close to a clear, but due to bugs in the game, Carts do not properly get locked into their Pens.
Rain-3 may have an impossible par score
Rain-4 may have an impossible par score
Night-1 may have an impossible par score
Night-2 has an impossible best score
Night-3 may have an impossible best score
Very cute and fun idea! I did unfortunately run into a bug that seemed to break the game on the first level I tried, so I didn't get very far, but it's a really fun concept for a puzzle game!
Hello! Could you please explain what happened, and which level you chose to play first? We are aware that some puzzles have issues due to known bugs at the moment, but the intended first puzzle of the game (Goat-1) should still be clearable under these conditions.
Sure! It was Goat-1 that I ran into the issue. I can't recall the exact positioning in the level (it was near the top of the pen). The goat was a space away from the cart with nothing blocking it on the other side, but I couldn't get them to shove it, no matter where I put the food including in between the goat and the cart (so goat -> food -> cart). I was in the browser version if that helps.
That's really strange. That might be a browser-exclusive bug, but I'll see if I can replicate it.
EDIT: I can't seem to replicate it. Can you try and replicate what you did to see if I can troubleshoot what might be going wrong?
Took a little while to wrap my head around it but it's a very cool concept :)
Love the animal sprites
Thank you so much! The animal sprites took a lot of work to get just right, and they were originally going to be directionally facing. Thankfully, I was talked out of it and instead we drew some inspiration from Super Auto Pets for a sticker/emoji style for the sprites, mixed with some actual animation. I wasn't very good at spriting quadrupeds before going into this, but now I feel like I'm quite seasoned at it!
Very fun and cute little puzzle game! Pretty tricky for me at least, but I enjoyed playing it! :] Love the music too!
Thank you so much! I tried to make all of the tutorial puzzles easily digestible, the "Rain" world puzzles a little bit of a step up, and then I went for more interesting and unique interactions for the "Night" levels!
Interesting concept, the puzzle setup with different foods attracting different animals is neat.
Thank you so much! Initially, the plan was to make each animal individually controllable, but that seemed like it was going to lead to lock-and-key sort of design, so our programmer recommended a "layer of indirection" which is where the Food mechanic came from, and it became a pivotal part of the game design, along with the Animal abilities (virtually unchanged from the initial concept) and the whole game being a strange mix of a traditional Sokoban and The Incredible Machine/Contraption Maker/Fantastic Contraption.
I love puzzle games like this and the art style/ui design felt very polished! The only things I feel like are missing are some settings (volume sliders, etc) and a clearer tutorial. Though, with our short time frame, the amount of art, level design, and puzzle design you could do is incredibly impressive!
Our programmer Golden Epsilon did try to implement an options menu with volume sliders right at the end, but unfortunately he was out of energy before then. Similarly, the tutorial was added really late into development because it never occurred to us that it might be hard to pick up and play this (because we were intimately familiar with the mechanics!), but we are planning on updating this at some point down the road with improvements, more puzzles, and more mechanics to boot!