This was really interesting! The moment I figured out I could avoid some of the rules I instantly went for a "it's not supposed to honk" run and was delighted to find it worked! Loved what you did with the level design which gradually opened up. The car controls are apt but maybe a little too harsh. I kinda see this concept working as a set of short levels where you could find interesting ways to finish them. Weirdly enough I also see this use of the theme work in a horror-dystopian setting, lol.
Anyways, nice game and interesting use of the theme!
Took some time to get used to the driving mechanics. My muscle memory of playing racing games kicked in, I instinctively kept accelerating which made handling of the car very difficult. But after couple of failures I learned my lesson to use the accelerate 'W' button sparingly if you want to go far in the game.
A checkpoint system would have been nice, it was little infuriating to start from the beginning after every failure.
I couldn't go past 2nd 'you don't have to stop' section, so not sure if you've already done it. But the ability to Honk to interact with levels (ex. sound responsive doors/bridges) would add to the challenge.
Good choice of background music, kept me from smashing my keyboard. :P
Really liked the idea, the execution felt very smooth and well polished. The best part felt like having the optional "Rule change" areas, which provide options to experiment with specific sections with different restrictions. Question: Does hoking have a gameplay use case? I haven't got a situation to use it and I was wondering if I'm missing something here.
The only bug I encountered is I seem to be accelerating very quickly and unexpectedly, even though my inputs didn't really change. Other than that, it was really well made!
Comments
Hello,
Very nice gameplay. Though I didn't liked the rules. haha. But overall a fun and amazing game.
Don't forget to play my game.
This was really interesting!
The moment I figured out I could avoid some of the rules I instantly went for a "it's not supposed to honk" run and was delighted to find it worked! Loved what you did with the level design which gradually opened up.
The car controls are apt but maybe a little too harsh. I kinda see this concept working as a set of short levels where you could find interesting ways to finish them. Weirdly enough I also see this use of the theme work in a horror-dystopian setting, lol.
Anyways, nice game and interesting use of the theme!
The steering is a bit tricky other wise the game is fun to play
I liked the concept! Kudos on execution!
Took some time to get used to the driving mechanics. My muscle memory of playing racing games kicked in, I instinctively kept accelerating which made handling of the car very difficult. But after couple of failures I learned my lesson to use the accelerate 'W' button sparingly if you want to go far in the game.
A checkpoint system would have been nice, it was little infuriating to start from the beginning after every failure.
I couldn't go past 2nd 'you don't have to stop' section, so not sure if you've already done it. But the ability to Honk to interact with levels (ex. sound responsive doors/bridges) would add to the challenge.
Good choice of background music, kept me from smashing my keyboard. :P
Great job guys!
Really liked the idea, the execution felt very smooth and well polished. The best part felt like having the optional "Rule change" areas, which provide options to experiment with specific sections with different restrictions. Question: Does hoking have a gameplay use case? I haven't got a situation to use it and I was wondering if I'm missing something here.
The only bug I encountered is I seem to be accelerating very quickly and unexpectedly, even though my inputs didn't really change. Other than that, it was really well made!
Here's my entry, if you'd like to have a look :) https://itch.io/jam/byog/rate/1681803
Liked this game a lot, very clean & minimal design. Nice job!
The gameplay is really fun!! I loved the aesthetic and level design, really well made.
Curse those traffic cones though.
nice game! a checkpoint system will be great though.