I really like how players are "bonded" to each other - creates a simple triangle, square, n-gon relationship. I think that as long as a GM can tell how skilled a player is at "throwing a card" they can scale the difficulty fairly. I like how the card takes damage by it being folded, but how does a player lose to damage? Very cool.
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Venture in the Enchanted Wastes's itch.io pageComments
Thanks!
I've found generating some sort of relationship is super useful in getting games rolling quickly. And it's a lot of fun!
Making games based on player skill, as opposed to character skill can be contentious. It's one of the complaints against Dread, most famously. But it can be a fun thing to do if the game isn't too serious. I was inspired by a 200 Word RPG entry that used Nerf guns as a mechanic.
"How does a player lose to damage?" As in, how do you know when a character dies? Beats me! There's only so much game I can fit on a single card! But my hope is that damage to the card (folds) makes them harder to throw and thereby reflects the impaired capabilities of a damaged character.
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