I like the twist of having a difficult to steer vehicle in a bullet hell. However, the game feels quite slow and by having only one source of bullets you don't have to think on what's the best place to go: the bottom corners are always safer.
Play game
Tug-o-War's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| THEME | #134 | 3.103 | 3.800 |
| EASY TO GET INTO | #211 | 2.939 | 3.600 |
| VISUALS | #225 | 2.613 | 3.200 |
| CREATIVE | #236 | 2.449 | 3.000 |
| OVERALL | #251 | 2.286 | 2.800 |
| FUN | #262 | 2.123 | 2.600 |
| AUDIO | #333 | 0.980 | 1.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
Yes
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
The player can be hit by a bullet once every 10 seconds.
What was the size of your team?
1
Please credit the resources that you used during the jam (if you used any)
3D models - kenney.nl
Title logo - cooltext.com
Keyboard Icons - Xelu
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
Clinton Kusch


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