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A jam submission

ShmupGrazerView game page

A prototype to test bullet grazing mechanics from bullet hell games.
Submitted by Bovaz โ€” 21 hours, 4 minutes before the deadline
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ShmupGrazer's page


CriteriaRankScore*Raw Score
EASY TO GET INTO#2382.5563.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Do you have any bullet or projectile in your game?


You added some projectile or bullet in your game

How does your game implement the theme? (If your game doesn't use the theme ignore this field)
Enemies are wiped out every 10 seconds

What was the size of your team?

Please credit the resources that you used during the jam (if you used any)
Godot Engine (
Free assets from ( and

Credit all team-members that worked on this project (you can link
Just me (

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I honestly got to the boss without really understanding what I was doing. The whole graze the core thing is neat but easy to exploit. Most of the time I just moved into the swarm of bullets until the bomb went off. That lack of challenge made the game too easy. But unique :)


Thanks for playing and your comment. 
I should definitely work on making the goal of the game clearer, as well as on effects to make actually grazing bullets more evident.
The idea is to go for a high score (which is why I am going to implement leaderboards), and running into bullets prevents that: hopefully I can make the game say that for me.


Shame the playability seems unfinished,

it looks good and relatively polished ! Grazing is also a mechanic that doesn't get enough love :)

When you graze successfully you should feel it with audio and visual cues ( like psyvariar for instance ).


Hi thanks for playing and your comment.
I agree with you on all your points. This was what I was able to do in the timeframe of the jam.
I have a list of issues and stuff I would like to add and cleanup, such as removing the excess randomness, and adding polish. I will likely end up adding game modes, and a scoreboard.