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Ten Moments More's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
EASY TO GET INTO | #261 | 2.373 | 3.250 |
AUDIO | #282 | 1.643 | 2.250 |
VISUALS | #290 | 1.826 | 2.500 |
OVERALL | #300 | 1.643 | 2.250 |
CREATIVE | #320 | 1.461 | 2.000 |
FUN | #322 | 1.278 | 1.750 |
THEME | #342 | 0.913 | 1.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
Yes
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
Power-ups take ten seconds to activaate
What was the size of your team?
1
Please credit the resources that you used during the jam (if you used any)
I used these assets: https://gvituri.itch.io/space-shooter
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
Only me
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Comments
I was hoping we'd be twins from the artwork. I find the music to be oddly addicting but reminiscent of a lemmings game. I'm not sure it fits this genre but it's a fun addition either way. The one major issue I had was I kept trying to shoot but couldn't even with the power ups which I had no idea how to use. Then when the screen went gray and showed four ships, I was like "Ok...do I pick a new one?" So, it wasn't until I read the rules that I really got it. I'm not one for spoon-feeding but this concept went waaay over my head. Once I finally got into the idea though, it made more sense. While it is cute, I worry that this game will have a very samey feel after a level or two. How might you change things up to keep it going?
Great feedback! I was hoping to add a 10-second countdown in the corner of the screen once you find a power-up, but I ran out of time, which is pretty ironic
It appears to be very easy to exploit the AI by going off the sides of the screen. Furthermore, the game gets easier the further you get.
I know, that was intentional