Interesting game with a unique art style. I liked the procedural nature of the levels. The hitboxes and in general the scale of the objects seemed a bit inconsistent.
Please consider rating mine too :D
Criteria | Rank | Score* | Raw Score |
THEME | #172 | 2.875 | 2.875 |
CREATIVE | #198 | 2.750 | 2.750 |
FUN | #234 | 2.375 | 2.375 |
AUDIO | #239 | 2.125 | 2.125 |
EASY TO GET INTO | #247 | 2.500 | 2.500 |
OVERALL | #253 | 2.250 | 2.250 |
VISUALS | #270 | 2.125 | 2.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
You have to beat the levels in 10 seconds
What was the size of your team?
1
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
https://www.youtube.com/channel/UCovpxs9vqbrcYrPlCrZOGzA
Interesting game with a unique art style. I liked the procedural nature of the levels. The hitboxes and in general the scale of the objects seemed a bit inconsistent.
Please consider rating mine too :D
I love procedurally generated levels in a way they make a game very replayable. Overall it was good and I also think it hilarious that the main was a duck but, there were some things that could be improved.
Small enemies like the bat were very difficult to get by and sometimes they just got stucked to you. DonΒ΄t get me wrong there is nothing bad about a hard enemy but one that is pretty much a run killer can be a bit frustrating the first time playing.
I managed to get to the green boss!
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