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A jam submission

Marlok The WizardView game page

a Wariolike Doom Inspired Powerhungry Wizard Simulator!!!
Submitted by Malk — 15 hours, 22 minutes before the deadline
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Marlok The Wizard's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#353.8083.808
Audio#623.5773.577
Graphics#653.8853.885
Overall#903.4943.494
Game Design#1033.5773.577
Innovation#1653.1923.192
Theme#2482.9232.923

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Upon having their life ended in [SPOILERS] Protagonist Begins a New Journey in a New Different World ruled by Different Rules and Laws

Did you write all the code and made all the assets from scratch?
Worked with my Friend (Modar The Great), 99% of code was written by me, Music was made by Kevin MacLeod, Textures & Sprites made by either Us or taken from sites such as Pixabay, OpenGameArt etc., Most of the remaining assets were made from scratch, the Font and other resources used were free for commercial use

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Comments

Viewing comments 6 to 1 of 26 · Previous page · First page
Submitted(+1)

Fun game, loved the art style !!

Developer (1 edit) (+1)

Thanks! Took a lot of inspiration from the old classic Boomer Shooters (Doom I & II, Hexen, Heretic, Quake etc.)

Submitted(+1)

Yes, you can tell. you did it well!

Submitted(+1)

awesome job, felt like playing hexxen or something from back in the day. Those slime enemies are pretty OP,  was very hard to fight them with no mana. Really dig the assets and skybox too

Developer (1 edit)

Thanks! The Foul Sludge enemies (the slimy ones) were directly inspired by Spawns from Quake (the most annoying enemies of said game, good thing these things at least don't explode in your face lol)

Submitted (3 edits) (+1)

I LOVE THIS GAME. 

its just so good. it reminds me a lot of the original doom. but with a wand instead of a gun. also, how is this game so long. There are 6 levels that get progressivly harder and harder. I think I may have played for like an hour or something and I enjoyed every second of it. It is a realy hard game though. But I think it's supossed to be like that. and the amount of secrets in this game, there are so many. also the graphics. they don't look that good. but again it's supposed to be like that, it adds a lot to the feel of the game. so in a way, they are perfect. I can actualy talk so much more about this game, like the bosses and the enemies or even the funny esastereggs, but you know the comment needs to end somwhere.

Also fun easterEgg, if you close the game it pulls up the wiki page of Gratitude.
Just wanted to point that out.

Amazing game, absolutly love it. keep it up♥♥

Developer (1 edit)

Have You found the Marlokfish though?
We're glad You like it, really appreciate it :D
Funny thing, we've spent the first three days just making the mechanics and ensuring everything would work, remainder of that was spent on map making etc.

Submitted (2 edits) (+1)

yeah I found that one. it's that weird looking fish from commander keen right. I think it was called big fish or something, dont realy remember. and it realy shows that 4 days where spent on map making, I'm still amazed at how big the game actualy is.

Developer

The Fish's name was Dopefish in the original games (i have yet to play a single Commander Keen game), as for the game, We've been thinking (Me & Modar) about making an expanded Post-Jam Edition with some stuff that didn't make the cut & some additional additions, and after that - who knows!

Submitted(+1)

I really like the visuals and love the retro doom-like feel. The gameplay is fun but it's really frustrating to have to beat the game without any checkpoints. But overall, the game is really cool!

Developer (1 edit)

Thanks!

You don't have to beat the entire game in one sitting, you can always use the level selection menu ;)

Submitted(+1)

nice

Developer(+1)

Thanks!

Submitted(+1)

Very good

Developer

Thanks!

Submitted(+1)

np

Viewing comments 6 to 1 of 26 · Previous page · First page