Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

MadhouseView game page

Isometric beat-em-up.
Submitted by Artūrs Svars — 1 hour, 42 minutes before the deadline
Add to collection

Play game

Madhouse's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#9311.4432.500
Fun#9401.5882.750
Innovation#9761.4432.500
Theme#9851.4432.500
Game Design#9911.4432.500
Overall#9961.4672.542
Graphics#9981.4432.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
You are alone, the enemies know where you are.

Did you write all the code and made all the assets from scratch?
The blueprints where made following varies tutorials and suggestions from forums.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

This kinda felt like a Robotron beat-em-up prototype, which is a pretty dang cool idea. I ended up using some of my Robotron tactics, corraling the dudes, striking, then continuing to run and regroup.  Without adequate preparation (or with over-confidence) I was quickly hit. My max was 15, but I'm gonna try for more. It's definitely a good starting point, and I wanted to leave a few suggestions if you continue expanding it (do it!):

  • The one-hit take-down is brutal. I don't know how challenging it is to work within the Unreal setup for controlling the characters and their animation sequences, but maybe one manageable route could be for enemies to pause if another enemy in close proximity is hit. So if the player successfully lands a hit, the other enemies are stunned for a moment before proceeding.
  • HP maybe? Or if recovering from the flailing animation isn't ideal, maybe respawning elsewhere to a clear area on the board.
  • Obstacles might be a cool addition, if you could set them up in a way that wouldn't obstruct the camera at that angle. If there was a way to lure the dudes into a corridor it might allow for some movement strategizing.
  • I know it was a short timeframe and we all had to make cuts, so it's understandable, but one of those a-little-goes-a-long-way things is a title screen and menus. Even if you make some kind of a template and reuse it in all demos, it's nice for users to see the name, credits, version details, etc.

Nice work!

-Scott

Developer

Dear Scott

For something that I managed to put together within a week I was not expecting to get anything more than just "Nice work" or "Cool idea", it feels a bit weird but also great to receive such well written feedback so thank you very much for that.

Currently I am continuing work on this project little by little with the idea of making a simple pick up and play rouge like beat-em-up with level layouts that get randomized every time you clear all enemys within a level. It will most likely be quite different from what is currently available although the gameplay controlls will be the same or similar. I do not now when but I do plan on releasing an updated prototype to this idea on my itch profile.

As for the title screen, I had made one for this prototype but for whatever reason it was not showing and being new to working with Unreal Engine I had no idea as to why that is. I'll try to make it work next time. :D

Once again thank you for the feedback!

-Arthur

Submitted(+1)

Good game mate, keep it up👍.

Please do check mine 😇

Submitted(+1)

i like the idea. check my game too

Submitted(+1)

Nice mate