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Group Work's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #132 | 3.482 | 3.636 |
Game Design | #557 | 2.698 | 2.818 |
Overall | #692 | 2.350 | 2.455 |
Fun | #701 | 2.263 | 2.364 |
Audio | #791 | 1.828 | 1.909 |
Theme | #809 | 2.089 | 2.182 |
Graphics | #920 | 1.741 | 1.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
You won't let your employees work alone.
Did you write all the code and made all the assets from scratch?
No
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Comments
It´s nice how you made it strategic. I needed a while until I got the concept right but it was fun to play :D
I didn't get it, I read the page before playing but it wasn't enough to understand it. Also when you restart you should do a transition.
Nice idea but there was no explanation of what to do or what does any point means. I agree with the other comments that labels are a must, and that a serie of levels with and incremental difficulty would have been nice.
Nice idea of management game, more instruction and label would be really a game changer! Well done!
I agree with ChePhan about the visuals and text improvements. Maybe even a little "tutorial" (small entrance room, etc.) or overview, where the mechanics are clarified would help to understand faster, how the game works. The concept and idea of the game is interesting and inspiring though.
The game idea is pretty good and innovative.
A few more text labels and a little improvement on the visuals would have done the game a great favor to catch more well deserved attention.