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A jam submission

Soul RunnerView game page

Platformer
Submitted by Biski — 9 minutes, 51 seconds before the deadline
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Soul Runner's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#8712.5353.000
Innovation#9012.4512.900
Audio#9472.2822.700
Overall#9882.3662.800
Fun#9882.3662.800
Game Design#10682.2822.700
Graphics#10982.2822.700

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
You are playing a platformer but your character is a ghost so you can't see it but you use sounds to tell where you are. Use Shift if you get stuck but you got at half the speed.

Did you write all the code and made all the assets from scratch?
We did all the code and art and music from scratch but used a couple of sound effects from online.

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Comments

Submitted

I really liked the player character revealing mechanic! I was a little confused at first, but after reading the description, I was able to figure out how it worked! I think it would be good to limit the amount of time the player can see the player character when they hit shift though, as I found that I never really needed the extra speed I had when I couldn't see the player! The idea of navigating through a level with the use of sound is really cool, and I'd love if it were utilized more! As it is right now, there really isn't too much of a reason for the player to not hit shift! But the pixel art looks really cohesive and looks great! And the sound design fit the game's atmosphere really well! Great work!

Submitted

Very cool and unique! would appreciate a rating on my game too as i'm not at 20 quite yet :D

Submitted

Nice game, nice music and sound effects but what is the use of pressing shift. Rated it! If possible do rate and play my game.

Submitted

Fun concept, but having the player invisible all the time is not great, in contrast, I'd have the player be invisible on a timer or near certain objects or having benefits for being invisible like for example passing through some walls, etc, hence, the player can be visible by default and then invisible when needed to hide from guards or pass through walls or solve puzzles and a lot more cool idea,

Also for the moving platforms, the player doesn't move with them, which means you assume you're staying on the platform then realize you died bc you fell off😂

I like the concept, and I think with some extra tinkering this could make for a really nice game,

Also, the art is really good.

the viewport is a bit too big but that's manageable.

Good job!

Submitted

fun but a little confusion to start

Submitted

Fun concept but i really don't see negative efects of being visible, getting slover don't bothers the gameplay.