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A jam submission

Get OutView game page

Cool game make during the Brackey's Game Jam 2022
Submitted by Urukagall, jujuformatic — 17 hours, 59 seconds before the deadline
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Get Out's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#10822.1823.333
Audio#11601.8552.833
Game Design#11852.0733.167
Fun#12281.9643.000
Overall#12921.9092.917
Graphics#13451.8552.833
Innovation#14801.5282.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
We play someone we have hallucination

Did you write all the code and made all the assets from scratch?
no

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Comments

Submitted(+1)

I actually agree with the other commenter. There's a TV Tropes page that explains it better than I ever could!

TV Tropes - Nothing is Scarier

Basically: if you create tension and leave the idea that there is something scary out there implicit... it is often better NOT to show anything scary. Because if you show something scary, the player will immediately know that that is the threat, it's a real thing in front of them. If you don't... The player's imagination will create much worse monsters than you could ever come up with! The player will scare themselves more than anyone could scare them. The shadow thing before the zombies is so weird that it actually works better than the zombies! I'd lean heavily into that... maybe work on it a bit more so it's not just a default capsule, but more of a vague shadow that the player can't see very well.

In any case, the game is actually pretty cool. I love the progression and how the rooms change while you're navigating the environment, it makes you question yourself. The atmosphere was cool, too, it was well executed.

Well done! Good game.

Submitted(+1)

Kinda spooky, I liked how there are items you can find that cause progression.

Submitted(+1)

The atmosphere was really good, but the black zombie things kind of broke the immersion. Up until then it was actually pretty unnerving.