I really the concept of the game, jumping for car to car, it's quite unique and can make for some pretty intense games between 2 players. The music and sounds are pretty good as well, they can get a bit annoying and loud at times, but it's not a big deal. The game looks pretty good, it's quite square but it works, and I really liked the water texture. My biggest problem is in the game design. First of all, the tutorial feels very clustered with all the text, I think it could have been concised or displayed in a better way. Then in the main game, even though it does feel pretty chaotic, it ends pretty quickly because the line that controls the movement moves pretty slowly compared to the movement of the camera, and it's especially a problem when one mistake counts as a loss. But besides from some more minor issues, like not having a game icon and not being able to leave the after you enter play, it is pretty fun especially with a friend.
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Hitchhike's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #305 | 3.308 | 3.308 |
| Innovation | #313 | 3.333 | 3.333 |
| Graphics | #495 | 3.385 | 3.385 |
| Overall | #534 | 3.128 | 3.128 |
| Fun | #656 | 2.949 | 2.949 |
| Game Design | #707 | 2.949 | 2.949 |
| Theme | #770 | 2.846 | 2.846 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
This is game about two players racing in an extremely chaotic, physics-based environment with chaos-based mechanics such as flipping opponent's cars with a chance of damaging your own.
Note: The game requires two players to play.
Did you write all the code yourself and made all the assets from scratch?
Yes, I have written every single line of code and made every single 3D asset from scratch in Blender. The only thing I took from online was the background music, which is non-copyrighted and called "8-Bit Adventure" by AdhesiveWombat.




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