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Target Practice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1195 | 2.165 | 3.750 |
Innovation | #1287 | 1.876 | 3.250 |
Graphics | #1298 | 2.021 | 3.500 |
Fun | #1313 | 1.876 | 3.250 |
Overall | #1330 | 1.852 | 3.208 |
Audio | #1391 | 1.443 | 2.500 |
Game Design | #1400 | 1.732 | 3.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
It's pretty chaotic, given the bajillion things flying across the screen.
Did you write all the code yourself and made all the assets from scratch?
All except a font made by Jason Kottke (it's called Silkscreen).
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Comments
Really fun but I wish there was some kind of level system or increasing difficulty, something to make the game progress as you play. Some effects would also make it really fun I think, like explosions for the bombs, pieces for the vases (I think that's what they were lol)
Fun enjoying game. Chaos theme is good fit. I think it can be simple mobile game if change somethings.
I would really appreciate it if you try my game
the game mostly is a clicker, so i dont know if your goal was to do it, but if you added an increasing difficulty it would be great.
Good job, it was very fun to play the endless mode and 30-second rush!
Cool game, it gets chaotic very fast.
I would consider adding a way to lose points by adding something you shouldn't hit. I found myself just spam clicking the middle of the screen and that could help against that.