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A jam submission

Park-o ManiacView game page

What could be more chaotic on this Earth... than the world of parking lots?
Submitted by Tommy4Ever — 6 hours, 56 minutes before the deadline
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Park-o Maniac's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#9382.4753.500
Game Design#12162.1213.000
Theme#12222.1213.000
Fun#13041.8862.667
Overall#13061.9052.694
Graphics#13911.7682.500
Audio#15701.0611.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
The game overwhelms the player with decisions, trying to generate chaos.

Did you write all the code yourself and made all the assets from scratch?
Yes

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Comments

Submitted(+1)

Good idea. I really enjoyed trying to complete all 3 levels.

I liked this cuz the concept of this game is good, I enjoy playing it, btw i can't complete the third level.

Submitted(+1)

Congrats on completing the jam! I really appreciated your take on the theme. I'm the kind of driver that will park as far away as possible from the entrance and walk just so I don't have to deal with the chaos of closer spots. 

The core concept here is pretty interesting. I like the idea of the puzzle game about coordinating differently timed items into the correct spots. Unfortunately, the pacing is what really kills this game for me. The slow crawl fade to a post level screen makes failing a level overly punishing and winning a level feel more like a chore than a success. The window to be able to click a car into the correct space feels a little too short, too. When I got to the third level and missed the brief moment to get a car into a spot then had to sit through a slow fade, I gave up. 

I did get a good chuckle from the fail state explosions. The second level took me a few tries because I didn't realize you could put cars in the wrong spots to save them from speedsters. I'm glad real car accidents don't always end in complete obliteration though! 

Well done on finishing and good job! 

Developer

Aaand this post right here basically summarizes everything I failed to do with this game. The long fades basically boiled down to me not understanding Unity well enough to make them consistently long, and whenever I tested them before they seemed to be of reasonable length. The rest of the problems also have similar reasons. I managed to put myself in a corner by designing everything every mechanic so poorly that level designing was really difficult. :( Parking cars in the wrong spots to save them was just me not thinking enough when I explained the mechanics though. 
Thank you for checking out my game, however! It's not the experience I wanted it to be, but I really appreciate any feedback I get!

Submitted(+1)

I liked the game the puzzles were okay until the 3rd level. The Car Nr.3 always crashed in the wall before I could click the arrow for the parking spot. 

Developer(+1)

Yes, I really messed up the balance of the game at that point. I guess you can't fix everything at the very end. Thank you for checking out my game, however, I really appreciate it!

Submitted(+1)

I liked how the game started feeling really hectic starting on the second level. However, I got stuck because I didn't know how to stop car 5 from ramming into car 6

Developer

That was my bad. I should have made it more clear that you can park cars in other spots, too. Thank you for checking out my game! I really appreciate it!