I really enjoyed this! Easy to understand, good controls, good gameplay loop. This definetly has potential as a game outside the jam!
You can see my playthrough here:
Criteria | Rank | Score* | Raw Score |
Theme | #16 | 4.257 | 4.257 |
Overall | #60 | 3.790 | 3.790 |
Game Design | #109 | 3.771 | 3.771 |
Graphics | #120 | 4.029 | 4.029 |
Innovation | #125 | 3.657 | 3.657 |
Fun | #147 | 3.657 | 3.657 |
Audio | #257 | 3.371 | 3.371 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
A ghost should spread chaos while the moving company is trying to order stuff inside a house
Did you write all the code yourself and made all the assets from scratch?
We used an A* pathfinding library, but everything else is made from scratch by us.
Credits:
msilvestro https://matteosilvestro.com/ : Tireless coding (look at that A* modified pathfinding!)
Spaghettino : Design, curse words and general profanity.
Ares9323 @Ares9323 : Overlays and effects, deep playtesting.
https://www.behance.net/Cammen : Concept, char design, storyboard, many other visuals.
Khlavem Productions https://www.youtube.com/channel/UCrYXoBoSVuRCXdzYNQK5U2A : Original soundtrack , sounds.
Great Idea, I had fun with it.
I did think that there was some conflict with the interactions you were doing and the avatar. at first I thought I had to move the ghost over to items until I realised that the ghost didn't really do anything. I think this could be resolved by simply having the ghost maintain a closer proximity to your mouse position.
Loved the idea, feel free to check out my project.
Leave a comment
Log in with itch.io to leave a comment.