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A jam submission

Tarnk and Farkle: Dungeon DudesView game page

Tarnk and Farkle work together to escape.
Submitted by Cham84 — 7 minutes, 43 seconds before the deadline
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Tarnk and Farkle: Dungeon Dudes's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#13411.9802.800
Theme#14822.1213.000
Innovation#15221.9802.800
Fun#15391.9802.800
Game Design#15431.9802.800
Overall#15492.0032.833
Graphics#15691.9802.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
The only way you can complete the puzzles is by working together. Some puzzles on Tarnk's side are manipulated by Farkle's side and vice versa.

Did you write all the code yourself and made all the assets from scratch?
All of the code was written and the player models were made by us, but some of the assets were provided by places like OpenGameArt.org

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Comments

Submitted(+1)
​there is ambient and footste- wait FOOTSTEPS, but in all honesty I hardly ever heard footsteps in any game through out the game jam so good on that one, the ambient fits the horror maze theme, the art and animations was NICE. HOWEVER there is nothing horrifying in the game other than that spooky ghost that looks like he has been to the wrong universe(does not the the texture of the maze, a black mist would be better since it's foggy and dark), the ghost does not damage you so I was wondering "ok maybe something else would" but all I got was spooky statue, cool and all but if I am not dying and screaming HIS CHASING ME then It kinda feels awkward or rather a walking sim, there is a pop up that tells the player that they have to find a button for each side but as soon as I reach the GOLDEN button for BOTH players, when you say "lies with the statue I thought inside the statue" so you wording needs working and there is very little feedback when I reach the button so I could not even tell that the door was open, maybe a camera shake or a "beep" sound to notify the player that "oh something has happen" the you win at the last was a bit "IN YOUR FACE" kinda feeling and felt underwhelming, maybe a party popper visual effects or a jumpscare to leave a lasting impression on someone(but it is cool to finally saw the two player walking with each other), I also found out that I can clip through walls with the camera so I can see the other side of the wall, there is lack of tutorial since my only instruction was "E to change camera" what about other buttons like the glowstick one, and the objective was unclear since I have NO idea what I was suppose to do before I get to the "Find the button event" also hamberburgers and fries are health pack I guess? either way good job :D
Developer

I appreciate the feedback on this! This game was originally intended to be multiplayer with a few more features that didn't make it. The glowsticks were originally intended to activate the statues. We never got the chance to make a dying mechanic after spending so much time of the multiplayer aspect. This was our first GameJam through so hopefully better to come! :)

Submitted

well at least you did better than my first time XD

Submitted(+1)

Hey, nice job, the textures for the ground and walls look good, no stretching or weird stuff. 

Didn't finish though, i've found a key, a white closed access and a red closed access. and nothing else ^^"

Check out mine if you can:

https://gamesofarcadia.itch.io/the-elementals

(+1)

Game was enjoyable, really enjoyed the artwork, Farkle is my least favorite character but Tarnk is a beautiful man