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Jumpy Boi and Bouncy Box's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #1268 | 2.324 | 3.000 |
Theme | #1271 | 2.453 | 3.167 |
Game Design | #1314 | 2.324 | 3.000 |
Fun | #1395 | 2.195 | 2.833 |
Overall | #1522 | 2.044 | 2.639 |
Graphics | #1597 | 1.936 | 2.500 |
Audio | #1841 | 1.033 | 1.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Make jumpy boi with bouncy box to get the best time! If your timing is right and you have the guts, you'll find the secret!
Did you write all the code yourself and made all the assets from scratch?
Yes sure did!
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Comments
Hey,
this mechanic is a so nice idea and it made a lot of fun to play it. The graphics style is also very good in my opinion. Sadly there are no sounds and it is a bit short. It would be nice if you add extra levels that have an increased difficulty but I really liked playing this. Good job :) (I think I made it in 170 seconds)
Fun way to play with the jump mechanic!
Cool! I liked the concept of controlling two "characters" at once. Adding a form of health to the bottom trampoline-esque character was also a nice way to create challenge.
As you expand, I think adding some more complexity with the mechanics would be awesome! I like the concept.
Thanks for sharing!!
That's for playing and the feedback. Can also see plently of ways to expand complexity with mechanics as well.
Really cute game, gameplay is simple, cool minimalistic pixelart, great job, fits the theme perfectly! Also I found pretty interesting bug: u actually dont need to move the platform, it seems like u can just jump on the spikes forever)) I guess the problem is that the charachter respawns not in the beginning of the level) But apart from that the game is cool
Thanks for playing. As mainly a coder, I appreciate the comments about the art.
The 'bug' you found was more meant to be a challenge. Every time you hit the spikes, 5 seconds is added to the timer. If you're going for a short time, don't hit the spikes. Ran out of time to do a 'best run' timer properly but will make it clearer if I ever expand it.