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Tug of War's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #322 | 3.700 | 3.700 |
Innovation | #963 | 2.700 | 2.700 |
Overall | #1037 | 2.650 | 2.650 |
Game Design | #1088 | 2.600 | 2.600 |
Graphics | #1120 | 2.600 | 2.600 |
Fun | #1159 | 2.500 | 2.500 |
Audio | #1496 | 1.800 | 1.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Tugging heavier stuff with more people = stronger together.
Did you write all the code yourself and made all the assets from scratch?
Yes, all the code and assets were written by me. 95% of the code was made during the jam, but only 10% of the art.
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Comments
Me and the boys just dragged around a hill, what did you do?
Definitely an interesting concept, I really like the concept of gathering followers and pullers to work up to harder tasks. It would be nice to see that developed more. The game could also do with some audio and you could make it more juicy and satisfying to do and achieve things. Great job!
Having tested several different games at this jam, clearly this one is different from the others. The vision of the "stronger together" theme is super interesting. The mechanics are super fun, the playing is also fun. Good job, good job.
You are so kind! Thank you!
Cool game! you should be proud of yourself for making this :D I'd love to see a finished version of this!
Thank you! Awesome comment, I might just do that
Fun game. Definitely made me think of cookie clicker. I was not quite sure how the followers correlated with getting pullers so some explanation would have been helpful. Some auditory response like a sound when clicking the space bar and a victory sound would have made it more fun but I enjoyed the game overall and would have liked more levels. in the time we were given you did a great job.
Thank you, I did think about sounds and more levels, even made art for a gorilla but ran out of time. Would have also improved the UI and the gameplay. Did not think the explanation about the puller formula was necessary in the game... it's a bit complex. But if you really want to know: It is 1% chance+ 0,01% per follower for each time you gain followers. The amount of times you gain followers (which I in my code defined as reposts) is random, but depends on the amount of followers you have, something like minimum 2 repost, max 2+ (20/followers).